Blast weapons represent a huge problem for horde strategies in 9th edition, giving said weapons a minimum of 3 shots against units of 6-10 models and maximum shots against units of 11+ models. Combined with the +1S, near mandatory on your first Foul Blightspawn at the price. Here are some highlights from the list of returning stratagems. The Plague Marines pile into the drill with a pair of characters typically this will probably be the Sorcerer and the Biologus Putrifier, though you could swap in the Blightspawn as needed depending on the threats and if you wanted the Plague Marines to focus more on melee. Yes, I think the World Eaters look fun to play. You use it in the Command phase to give a single
unit in your army all of the contagion abilities that other units have until you next Command phase, and also until then your army counts the battle round as 1 higher for your Contagion abilities. This will let them absolutely detonate a horde, and as a keen user of Necron Warriors, that makes me extremely nervous. 26 Attacks, 17 Wounds, death hexed - Died in a tun to a 180 Point model. This is a wonderful upgrade from the previous (now mostly broken) iteration, giving Plague Marines the ability to Rapid Fire (via the returning. This improves some units considerably but almost all of them are in other factions. We have a couple strong secondary picks that will see frequent play. July 29, 2020 9th edition is on the way, and with it a whole raft of changes to the factions of Warhammer 40,000. is back, but costs 2 CP base and 4 CP if used on Terminators. Its probably not as busted as The Droning, but its equally good for use with the, I agree those two stand out as the best, but I do think the Poxmongers will see use still, as a full Blight Hauler unit with the Ironclot buff up is great. This may give you a more economic way to to hold units, since you can likely fit 3 units into 19 PL depending on what units you pick. Theyre hyper efficient with this buff, and youll probably see most armies that use them take exactly one squad with this. At only 10ppm more than Blightlords, theyre also priced to move. On the other, equally diseased hand, Foetid Virion is a neat rule that opens up some list building opportunities for you, allowing you to take up to 3 FOETID VIRION units in a single Elites slot as long as they all have different datasheets. While he gets +2 attacks over his prior incarnation, hes now only got 10 movement with wings, talons are AP -1 (and one attack each), and hes lost his aura to re-roll hit rolls of 1 for friendly Nurgle Daemon units, destroying his ability to buff Daemon Engines and any cross-faction synergy with daemons (he now only gives re-rolls to CORE units). now have 4 Attacks (awesome), and T5 (hell yeah), but only 2 wounds apiece (boo) and still 1 damage claws, and they now count as 2 models when carried in transports they cant ride in Rhinos at all. prevents you from taking more PLAGUE FOLLOWER units (Cultists) than BUBONIC ASTARTES CORE infantry units in your Detachment, and applies the same restriction for Poxwalkers, so a given Detachment can only have a maximum of one Poxwalker and one Cultist unit per Plague Marine, Blightlord or Deathshroud unit. This thread is archived Overall Chaos Daemons did pretty well in the points adjustment! More than I think Ive seen for any other army. Your Plague Marines, Terminators and Daemon Engines can soak up absurd levels of punishment as they creep inexorably closer to the enemy, and when they arrive they can do spectacular damage, crushing all resistance in their path. This power seems very strong if youre planning around any of the special Contagions, so expect to see it a bunch. That model gets +2 strength and an additional attack. Use this Stratagem in your Shooting phase, when an IRON WARRIORS unit from your army is selected to shoot. Rob: Putting aside the fact that I think well see errata for the Terrax drill to make it hold half the number of Possessed and until it does I think the drill and Possessed have play in a mono DG list I think theres potentially a home for Death Guard Possessed, but that home is in a soup list. Its a nice little add-on to have for your Plague Marine and Blightlord Terminator Units. All advice is greatly appreciated. Almost everything about it feels unique and powerful but not overbearing. No, they did not. The most "meta" loadout would probably be: Wings and Sword as Wargear Undying Form as the WLT, because -1D is just really good on a DP. Despite all this, Blightlords still get to sit at a very attractive 40ppm. Troops:Nurglings x5. Still, theyre not completely out of consideration given their resilience, but this is another are where the new coherency rules dont work in their favor. Now sporting BS 3+ and a Plagueburst Mortar with a flat 2 damage statline, its priced to move at 165 points. Wings:Theyve definitely given this a proper try and its clearly much more in the conversation than most foritifcations weve seen, combining an attractive price tag, strong durability and a potentially powerful effect. Without Rhinos or drills to move a unit of 10 across the table, is your next best bet for getting them where they need to be. This secondary is one that is likely to never be taken. Its potentially better than it was, and summoning can also be a way to move slower Nurgle units like Beasts onto objectives, though on the whole Summoning is probably a better strategy for Chaos Space Marine factions adding daemons than for a daemons army looking to bring in more HQs. Now add a Plagueridden on a Rotfly with Locus of Fecundity and maxed Fleshy Abundance that can fly along with the Bloodthirsters and Daemon Prince and heal them to max health and you have a 10/10 Doomstack. This applies to melee options too, which means you cant double stack on flails in a five model squad, and the flail has also received a downgrade, no longer spilling over its excess damage. Chaos Space Marines | Warhammer 40,000 Tactical Guide No Mercy, No Respitesecondaries are probably going to make more sense with a Nurgle-heavy army whereGrind Them Downcan benefit large plaguebearer squads that are hard to remove, or large units of Horrors that can split models and be a chore to grind through, making it likely you can score points for Grind Them Down on a smaller number of kills. You are, also, going to pretty much have to take the wound option every time, as risking 3VP on a roll of a 4+ is just a horrible idea. Soulgrinders. It is relatively cheap. in the army to be effective . Hes T8 now and he gets a staggering three Warlord Traits, plus at the start of every game you get to pick one of the Plague Company Warlord Traits to give to him. With the Munitorum Field Manual out in the wild and the Faction FAQs released, now's a good time to start taking a look at what's changed for all of our favorite armies. Going second this means you need to be highly conscious that only have four scoring turns and you need units that can whip an enemy unit off an objective while simultaneously moving onto that objective to occupy it. Chaos Space Marines Codex Tactica (9th Edition) - DakkaDakka comments sorted by Best Top New Controversial Q&A Add a Comment . Bloodletters went up to 8 points, which pleases Khorne. Mani Explains - Thousand Sons Daemon Prince Loadouts - YouTube Don: I would like to start off by saying the warhammer community misspoke in their introductory article for this guy. This could also combo with the Suppurating Plate on a Daemon Prince to make him a highly durable bruiser-type HQ. Wings: Since this is essentially ATSKNF, itll be interesting to see if its Death Guard only or propagates over to the rest of CSM when they get a book. Best loadout for a daemon prince. : r/ThousandSons - Reddit This is a very good bonus; its not quite as singularly powerful as Combat Doctrines (and their Chapter Doctrine tag-alongs), and thats a good thing. I am in the camp of loving the Malignant Plaguecaster though. Poxwalkers by Craig MasterSlowPoke Sniffen, Don: This book is filled with potential and has made all of our units better. This means you can take a Miasmic Malignifier or Hellblade in an army of Ferrymen, then use this to give them. Here thats offset by you now getting +1A with the flail, because the rule giving extra attacks if you have multiple weapons now works with any of them, and the model keeps a plague knife. With. The first is Hateful Assault. Gift of Contagion no longer applies a random effect, instead always stripping off a point of S, and taking away an attack as well if you get an 8+ on your cast. Cant be combined with the. WARHAMMER 40,000 9TH EDITION; Chaos Space Marines | Warhammer 40,000 Tactical Guide . So as we sit down to evaluate the faction in 9th edition, weve got more question marks than with most factions, since were evaluating and speculating on their Engine War upgrades as much as their general performance in 9th. Theres also some fun interplay between this and the Miasmic Malignifier. One of my favourite, if not my favourite, additions to 9th Edition has been the Crusade game mode. Also, I asked Davis about which Exalted Traits he chose, and this was his reply: So i never really picked them. All your favorite characters return, and theyre all better than ever. Despoiled Ground will likely become synonym with Oath of Moment from the Marines codex, especially because it lives in a secondary category that Death Guard didnt normally perform well in. New Daemon Prince Sword or Axe, Wings or not? -Death Guard - YouTube Except Terminator Sorcerers, who wear cowardly. There is a ton to unpack here. 1 Posted May 5, 2020 On 5/5/2020 at 12:12 PM, GenerationTerrorist said: I was thinking of giving him The Suppurating Plate relic and the Revoltingly Resilient Warlord Trait. The Thousand Sons sub is temporarily private in solidarity with other subs protest of Reddit's recent API changes, which breaks third-party apps and moderation tools. The claws seem alright especially with all the attacks. You can only exalt each greater daemon once. A major point of emphasis in 9th edition is on scoring Primary Objectives, ideally through the ability to string together 10- and 15-point turns. are also likewise enhanced, with better WS/BS and an improvement to 9W and 4A each. I am not sure how hard it is going to be to keep this fortification alive. There are multiple Contagion abilities each Plague Company Warlord Trait is a special Contagion and several ways to boost their range. The other thing to consider is that the emphasis on holding objectives in forward positions and controlling the middle of the board makes sitting back and shooting with gunlines much less feasible, especially with only five turns to max primaries and top-of-turn scoring. By choosing to summon certain HQs, you can circumvent the restrictions and save some CP, though this requires building a plan around how and when to summon, and works best for cheaper HQs like the heralds. Most of these got better Chaos Lords now have T5 and they all have more attacks. Allegiance: Slaanesh, HQ:Keeper of Secrets w/Living Whip, Exalted: Random, Powers: Hysterical Frenzy, Delightful Agonies However, I can't really see any reason why I would want to equip him with anything other than a pair of Talons. If you disable this cookie, we will not be able to save your preferences. Total War Warhammer 3: Daemon Prince customisation guide Because you need to be on an objective at the start of your turn, this means that 9th edition rewards taking units that can quickly move onto and capture objectives and are durable enough hold them for an entire turn, such as Nurglings (who can deploy onto objectives), and units that can clear and capture an occupied objective in the same turn (melee units) or, even better, move and capture objectives outside your turn (units that can Heroically Intervene such as Characters and Beasts of Nurgle). Not far behind (or even ahead) you have the huge threat of the Keepers, with the extremely hard to kill Lord of Change throwing out psychic firepower from behind. They all get a jump to 5 movement, +1 attack, and 3W but get to keep their T5 and their 4+ invulnerable saves. Rob: I have to admit I was skeptical theyd produce a fortification worth fielding competitively but the Contagions rules for this thing are solid the Toxic Presence rule means that it always counts the current battle round as 4 for its contagions rules (so, max range), and its Putrescent Fog rule gives friendly Death Guard Infantry within 6 Light Cover or -1 to be hit if they already had light cover. It also combines wonderfully with the auras on the Noxious Blightbringer. Myphitic Blight-Haulers are also likewise enhanced, with better WS/BS and an improvement to 9W and 4A each. August 22, 2022 This week's Hammer of Math fully embraces the temptations of Chaos and looks at the impact of the various combinations of Daemon weapons for Daemon Princes. They do pay for this, going to 140pts each, meaning youre likely not spamming 9 any more. Games Workshop have been teasing us with some incredibly nasty rules over the last four weeks and thanks to the wonderful folks over there we were finally able to sit down with a copy of the new book and dive into the rules. Something we had been wondering about was how much of the Psychic Awakening rules would make it into the new Codex, and Plague Companies were the biggest part of that update. By and large, they even more powerful than before in many ways. This unwittingly led to two effects. Thats no bad thing as both are strong, so expect to continue to see them perform in lists, and both being able to go onto big Poxwalker blobs is nice. Rob vs. Don: Are Death Guard Possessed Good? Thats no bad thing as both are strong, so expect to continue to see them perform in lists, and both being able to go onto big Poxwalker blobs is nice. Score 4 VP if you control more than half of the objectives with. Just insanely good, potentially going to lead to errata excluding AIRCRAFT from being targets (as they only come from Forge World and may not have been considered). At only 10ppm more than Blightlords, theyre also priced to move. For more information, please see our As with our other reviews, were not going to exhaustively cover every detail in the book well talk about the major things, whats good and whats bad, and talk about the broader implications of the rules. S+. . I dont know that Possessed are good enough with 1 damage weapons to make this worth it, but I think someones going to try. Assassinateis also an OK pick if your opponent has 5+ characters and likely something that will get picked against you if you have a psyker-heavy army. 233 Share Save 7.7K views 1 year ago In depth review of the Daemon Prince, our fast and hard-hitting HQ option. Authors Note: Unless Im missing something I think theres an issue with this lists relics situation (the Ironclot Furnace cant be taken unless the Warlord is from the Poxmongers, which cant be the case because as listed, the Warlord is in a Poxmongers detachment. got way better. returns but no longer lets a Daemon Engine shoot after Falling Back it now lets you shoot Blast weapons at units in Engagement range and you get +1 to hit enemy units in Engagement range with ranged attacks. Blades of Putrefaction, 5. 8 units to try as Daemons of Chaos in Total War: Warhammer 3 - PC Gamer rule, but he kind of doesnt need it now anyways. This means that they will most frequently have to foot slog. He is respectably durable with 6W at T5 with a 2+/4++ and Disgustingly Resilient (-1 incoming damage). So lets dig into each of those individually and see what we can divine about the army. Over the last two months weve seen a steady drip-feed of rules previews for Death Guard via Warhammer Community and most of the army-wide rules have been covered already. Troops:Daemontettes x10 w/Alluress It seems like the only reason to run Cultists in a DG army is to have really cheap units to perform actions. , a relic manreaper that gives you triple attacks when scything. We definitely have some stand out units/stratagems, but each codex of 9th does. Warhammer 40k 9th Edition - Sprues & Brews 9th Edition Faction Focus: Chaos Daemons | Goonhammer This really only matters for Poxwalkers because well, youre never going to take Death Guard Cultists again. In order to benefit from these rules a unit needs to both be in a Death Guard Detachment and all models in that Detachment that can be from a Plague Company must be from the same one. This may be a kiss of death for them, but this is a subject of ongoing debate among the team as youll see below. On the other hand,Beasts of Nurgle benefit from the loss of Gangbusters while their ability toHeroically Intervene withAttention Seekersmakes them incredibly dangerous and resilient threats who can move off-turn if an opponent doesnt charge them, ruining enemy plans and flipping objectives off-turn. Wings: As well as the ones called out above, you get the now-standard extra Warlord Trait and Relic strats, and for the latter theres a separate strat letting you give a sub-set of the relics to unit Champions, Marine supplement style. Get hype, Chaos fans. To put it mildly, being able to slap a 12 bubble of half movement or no re-rolls on a Bloat-Drone on turn 2 and just sort of fly it near your opponents entire dang army is quite the thing. Death Guard are, with this book in hand, one of the most durable armies in the whole game. The buffs are probably still the more interesting thing from this discipline, but if you have spare slots you can consider it. I'm thinking of taking part in combat patroll competition, two different 500pts lists from same army. Hellbrute loadout - Forum - DakkaDakka He also has that new aura that has unmodified 6s to Wound with ranged plague weapons increase their AP by 1 if fired by a CORE unit within 6 of him. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window). Rob: Yes, if you are mono-DG axes are pretty much always the right play and if you are souping you should look at swords. is potentially the only loser of the bunch, having received a major nerf to his plague sprayer damage its now only damage 2 and is locked in at S7 and a big nerf to his fight last aura, which now only affects one unit within 3, but has been improved to include the not eligible language that turns off fight first abilities. This lets you essentially run as many as you want in a single Detachment, which is pretty great. This is a real issue for large units of Daemon Troops, where having 20+ models is where you start to get good bonuses. I can not remember putting more than one Lord of the Death Guard per Detachment anyways. I think the sword is best because the axe is worse especially if you buff him with with swelled by the warp. They are too fragile to put in front as part of the main "trust" of the army. (2 CP) is potentially the most busted Stratagem in the book. Stratagem. gets an update as well, gaining the HARBINGERS keyword but a rule that lets him moonlight in other Plague Company detachments without messing anything up. Make sure to think about how youre going to achieve that perhaps a Helbrute to sit in your backline and a rhino to ferry stuff up the board then threaten to score big points if your opponent doesnt spend time killing it. Bell of Lost Souls (Goatboy) Click Gallery below for full-size images. Battlefield Supremacysecondaries are going to be your bread and butter. As a traditional dwarf player who really likes their war machines with runes banner of the world dragon was also annoying, but lower on my personal list . This means that they will most frequently have to foot slog. This rule is going to work a lot better in Codex: Chaos Space Marines, where you have a dozen different HQ options that arent Chaos Lords or Daemon Princes. S++ ULTRA GOLD. You know. Abbadon The Despoiler Chaos Space Marines 40k Codex Rules Datasheet Something to note is that the unit now hews much closer to the box contents and many special weapon options are now limited to one per 5 models, instead of just being two models. So sadly, no more 5-man Plague Marine squads sporting three plasma guns. He gets to budget bale flamer 2/3 units, vector strike a TEQ or two and summon 300 points worth of daemonettes onto the field at least 2 of which will be summoned so they can run onto a . This is because of the 3+ to wound (compared to sword), -2 rend (better than both sword and claws), and the more consistent 2 damage. Reply . Hammer of Math: Warhammer 40k Daemon Princes and Daemon Weapons Chaos Spawn are also still here and rocking 2D3 Attacks instead of D6 and can be improved with the Grandfatherly Influence Stratagem, which gives a unit of Spawn +1T and Disgustingly Resilient. Of note is that they cant perform actions except for Spread the Sickness. Theres too much you cant control and it shares a slot with the Grind them Down secondary, which looks to be Death Guards bread and butter. At the end of the battle you get 3pts for each objective you have contaminated. A nice boost to a unit's durability, this will do its best work on bigger characters like the Daemon Prince or Lord Discordant, where you have more wounds to protect and more multi-wound attacks coming in. Investigate Sitesmay be OK for faster units but the big challenge is that your opponent can stop that by moving to the middle as well. I always rolled. A few especially cool ones are: Mortarion gets three of these, so now is a good time to decide which of the remaining ones you want to consider. Adding the enhanced mode makes this way more exciting, because that starts to do spectacular damage to hordes and appreciable hurt to smaller units. If you like playing a powerful, tanky force the Death Guard might be for you, but thats not all they have going for them. This one has been known for a while: Disgustingly Resilient is now -1 to incoming damage instead of a 5+ roll to ignore a wound. Hes an, has been completely reworked and received huge boosts; it now gives enemy units within 6 -1 to their combat attrition tests (which combos well with. Terminators in the Death Guard are now 5 Movement, but havent given up their 4+ invulnerable save they get to keep it, which is just great. players score for holding objectives in their Command phases, which means that a unit has to already be on your objective holding it before your turn starts to score. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Rhinos get Contagions, making them very neat ways to spread your -1 Toughness around. Best CSM Daemon Prince options/loadout - Forum - DakkaDakka rule) at 24 on the move, and dramatically improving the armys mobility overall. Here are my votes for the seven best new Death Guard stratagems: There are a ton more here worth talking about but well be diving into them more deeply in future articles. have lost the Transhuman Stratagem but retained, , which for 1 CP lets any unit perform a Heroic Intervention if theres an enemy unit within 3. Don: As with the other 9th edition codexes, the Death Guard book gives us a set of faction-specific secondary objectives to consider. Until the end of the phase: When resolving that unit's attacks, you can re-roll one damage roll. Their. Surprisingly great on a Malignant Plaguecaster, as pushing their staff to S8 AP-2 makes it much, much more dangerous for opponents to wander into bonk distance. Its also notable that you cant usefully stack them to -2 to hit any more. Joining us for this review is relatively new Goonhammer author Don The Mastodon Hooson, a player renowned for his mad genius when it comes to Death Guard and Chaos Space Marines lists. Total War: Warhammer 3 - Best Daemon Prince Upgrades - TheGamer Nurgle daemon prince and Tzeentch character with 1+ armor and 3+ ward re-rolling 1s. And his new, ability lets him choose one Core unit within 6 each turn to get +1 to their attack rolls until your next turn. So I'm looking at grabbing a daemon prince and I was wondering what's every opinion on the best loadout. The much-maligned Heavy Support slot for Chaos Daemons saw a collection of 10-point increases for every unit. The ability to Heroically Intervene with your units, even as a Stratagem, is an incredibly good trick to have in your back pocket and Gloaming Bloat is also super good. essentially limit your army building for Death Guard detachments. Simple but incredibly powerful. Go for the Throat Imagine AP -3 on Chainswords or AP -4 Lightning Claws army wide? Warhammer 40k Thousand Sons army guide | Wargamer Its the one area Possessed bring something to the table that Blightlords dont, by virtue of being DAEMON units. The many Relics of the Death Guard Codex have undergone some changes as well. Daemonic Gifts The Best Early Daemonic Gifts Pre-Dedication Daemonic Gifts After Dedication Ruinous Powers It does not affect Nurgle units when it explodes either. It lost a wound but no longer has a degrading profile as a result, making it a wonderful contagion-spreader. This secondary is one that is likely to never be taken. The relic. also returns, and is more useful now with the nerfs to the Foul Blightspawn. The Blightspawn can also boost the PBCs output with the ability to re-roll wounds and he can take out incoming threats himself or combine with the Daemon Princes to make a nightmare counter-charge duo with his 10 fight last aura. Don and I are very excited to talk about this book theres a lot here and Chaos players of all stripes should be, Death Guard have a lot of Detachment rules now. Start Competing: Death Guard Tactics (Updated May 13, 2023) I think i would reserve the use of this model to being one Id only use at an event with a lack of true terrain. This one was very good already and is now going to be a must-take.
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