Download this if you use the mod Cutting Room Floor. 1.3. Spoiler LordKhaox123 wrote: Nice Mod :D Sadly Im running JK Skyrim and Dos combination at the moment maybe I will try to replace itbecause I really like both of your expansions.One thing I really want to see thought is a modder which comes up with . HPNPC means High poly npc, Patch by Ra2phoenix. - NetScriptFramework SkyrimSE can be used to generate crash logs. No paywalls allowed (donations ok).Not all of the stuff is made by me though, and the files are maybe a little bit unorganized. Made by Mycenia. 1.1. Capital Windhelm Expansion and JK Skyrim - United Rob's Bug Fixes - Capital Windhelm Expansion Endorsements 381 Unique DLs 11,860 Total DLs 19,402 Total views 22,031 Version 2.0 Download: Manual 1 items Last updated 03 May 2022 2:02AM Original upload 10 March 2022 6:02AM Created by robertgk2017 Uploaded by robertgk2017 Virus scan Safe to use Tags for this mod Tag this mod Description Files 1 Perhaps some tutorials. Capital Windhelm Expansion on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/42990My PC Specs:MOBO: Asus TUF B360M PSU: Corsair CX750CPU: i5 9400. Enhanced Landscapes is a massive landscape overhaul; placing thousands of objects all over Skyrim, especially the mountain range of Skyrim was improved by adding hundreds of rock/mountain objects. This is a reupload of 1.1, had to fix some dialogue. Capital Windhelm Expansion Fairly big Windhelm expansion I've been working on. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. However, they don't have any designated patches for COTN Falkreath, so even starting a new game might not be enough to fix the issue for me. I wonder what's causing it then if that's the case. This mod seemingly is more expansive than Capital Whiterun Expansion, but unfortunately is nowhere near as polished. Not the Embers XD.esp version. Removed most of the stone clutter on roads that was added in previous versions, may be compatible with mods that "enhance" roads. No conflicts with other mods are shown in Vortex, and no dirty plugins either. Enhanced Landscapes is a massive landscape overhaul; adding and enhancing thousands of objects all over Skyrim. This fixed my problem with disappearing walls near the Jarl's place. I've had this problem consistently and I can tell you the problem is not in the gate, but in the dunmer slums outside. 2. - [Landscape Fixes for Grass Mods] - Edited most of patch to properly apply NG textures and hand-checked most roads to repaint where necessary and cut back NoGrass if using a heavy grass mod. - [Lux Via] - fixed clipping signpost in the Reach, small edits, incorporated fixes provided by Alaxouche, - [Roadsigns Overhaul] - incorporated fixes provided by Alaxouche, - [FOMOD] - fixed missing installation path for Old Hroldan Ruins patch, - [New patch] Ryn's Hollyfrost and Hlaalu Farms, - [New patch] Ryn's Snow-Shod Farm / Shadow Stone Consistency, - [Ryn's Farms] - fixes for compatibility with standing stones patches, - [Ryn's Standing Stones] - fixes for compatibility with farms patches, - [CC Tundra Homestead] - fixed seams near the road, - [New patch] JK's Sinderion's Field Laboratory, - [Alternate Start] / [Alternate Start + ETaC] / [Alternate Start + Lux Via] / [Alternate Start + ETaC + Lux Via] - fixed seam between Shoals Rest Farm and Rorikstead, - [JKs Skyrim] - minor tweaks in Ivarstead, Riverwood and Rorikstead, - [s606 LORE - Oblivion Gates] - fixed landscape issues near Whiterun, - [FOMOD] - reorganised sections placement, new tab for third-party patches. We're hiring senior back-end web developers. My character is currently coming up on level 30, so I'm a bit hesitant to start a new game, especially since this is my third attempt at a complete playthrough. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Edited by Surjamte, 03 May 2021 - 12:00 am. We're hiring senior back-end web developers. +Capital Windhelm Expansion - USSEP +ActorLimitPlugin +SSE Parallax Shader Fix v1.0 (BETA) +NightEyeENBFix +Bright Snow Fix +Skyrim_Particle_Patch_for_ENB +Eyes AO Clipping Fix - HN66s Long Eye Lashes +SUEMR v3.0 Simple Vampire Fixes SSE +Improved Eye Reflections - Less Reflection I hate to scrap this, because this mod looks excellent, but- I'm getting a pretty significant issue. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. modnotes/upcoming.md at main leontristain/modnotes Restored 6 scenes between Huki/Brond/Benkum/Liesl (Pit npcs). 3. :), Fairly big Windhelm expansion I've been working on. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Removed all non-vanilla objects, such as mushrooms in the volcanic tundra region - the water lillies are the only non-vanilla objects still added by the mod. Enhanced Landscapes at Skyrim Special Edition Nexus - Mods and Community He was originally right around where I loaded Arissa, who is currently a follower and I'm concerned about losing permanently should I dismiss her to Dead Man's Drink. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. No major fixes/ building adjustments/etc.Also forwaded USSEP changes via The Method and included a .modgroups file to hide the remaining conflicts. To quickly teleport into Windhelm for testing. Test if you have the problemwith only this mod enabled, Capital Windhelm Expansion (Skyrim) - Quick Quest Guide -, Simple NPC Outfit Manager at Skyrim Special Edition Nexus - Mods and Community. Removes some overlapping objects when using Enhanced Landscapes together with Solitude Docks. - You can use console command "coc windhelmorigin" at the Main Menu. Added oblivion style basin of renewal to bloodworks + pre-fight room. Northern Roads - Seasonal Landscapes Patch, Northern Roads Patch Collection - Addon Patches and Combos, BUVARP - Chillridge Farm - Cities of the North Addon, The Great City of Winterhold - COTN Winterhold patch, Half-Moon Mill - Cities of the North Addon, Radiance - Radiant Quest Enchancements - Locations, RedBag's Falkreath - Half-Moon Mill Addon, Skyrim Wayshrines - Immersive Fast Travel, If you use Northern Roads, don't forget to download that patch, - [New patch] JK's Riften Outskirts + A Cat's Life, - [New patch] JK's Riften Outskirts + Khajiit Has Wares, - [New patch] JK's Riften Outskirts + Ryn's Farms, - [New patch] JK's Windhelm Outskirts + CEO Windhelm, - [New patch] JK's Windhelm Outskirts + CEO Windhelm + BUVARP, - [New patch] JK's Windhelm Outskirts + CEO Windhelm + BUVARP + Ryn's Farms, - [New patch] JK's Windhelm Outskirts + CEO Windhelm + Ryn's Farms, - [New patch] Windstad Mine (thanks to JPdreamer), - [JKs Windhelm Outskirts + Ryn's Farms] - minor fixes, - [JKs Windhelm Outskirts + Ryn's Farms + BUVARP] - fixed masters, - [Lux Via] - navmesh corrections, minor CR and placement fixes after recent Lux Via update, - [Lux Via - LFFGM] - seam and texture fixes, - [Ryn's Farms] - landscape and navmesh fixes, - [FOMOD] - added missing Lux Via + Lux Orbis consistency patch selection, - [FOMOD] - fixed filepath for Ryn's Standing Stones + Ryn's Farms consistency patch, - [Archive] - consistency patches moved to separate folder, - [Removed] Lux Via - Greymoor - no longer needed, - [New patch] New Weynon + Settlements Expanded, - [Capital Windhelm Expansion] - fixed gap on Windhelm side of river, - [Cutting Room Floor] - fixed cell borders near Frost River Farm, - [Interesting NPCs 3DNPC] - fixed landscape, - [Landscape and Water Fixes] - minor updates for 7.8 version of LAWF, - [Lux Via + Watchtower Doesn't Start Broken] - fixed landscape, - [s6o6 Oblivion Gates] - fixes for the new version of the mod, - [Water for ENB (Shades of Skyrim) + LFFGM] - fixed landscape gap and grass on road, - [New patch] JKs Windhelm Outskirts - Ryns Farms, - [New patch] JKs Windhelm Outskirts - Ryns Farms - BUVARP, - [New patch] RedBag's Falkreath - Half-Moon Mill Addon, - [New patch] Ryn's Anise's Cabin + Ryn's Bleakfalls Tower, - [New patch] Ryn's Anise's Cabin + Ryn's Standing Stones, - [Better Courier] landscape adjustments due to Better Courier update, - [Better DG Entrance] removed unnecessary edits, - [Capital Windhelm] landscape fixes in cells 30,6 and 31,6, - [COTN Dawnstar] fixed bumpy shores, better transition at the mine entrance and cleaned the masters, - [COTN Morthal / + Lux Orbis / + JKs Skyrim] fixed braziers clipping, - [Cutting Room Floor] landscape fixes near Frost River Farm, - [Immersive Citizens] conflict resolution on some previously missed records, - [JK's Skyrim] landscape and navmesh fixes on eastern Ivarstead bridge, - [JK's Whiterun Outskirts] a bunch of landscape fixes in the south-west area of town outskirts, - [JK's Windhelm Outskirts] landscape and navmesh corrections, removed a few road chunks, - [JKs Ryns Whiterun Exterior] a bunch of landscape fixes in the south-west area of town outskirts, - [Landscape and Water Fixes] updated to match the recent LAWF version, - [Lux Orbis - Lux Via] patch restored and updated, - [Lux Via] removed/adjusted some records in cell -29,10, fixes near Fort Greymoor, minor fixes near Windhelm, updated to recent version of Lux Via, adjusted one snow drift, - [Lux Via - Better Courier] updated for recent Better Courier version, - [Lux Via - Greymoor] removed new bulbs from greymoor patch, - [Lux Via - JK's Whiterun Outskirts] updated to match base patches changes, - [Lux Via - JKs Ryns Whiterun Exterior] updated to match base patches changes, fixed normals in front of Whiterun gate, - [Lux Via - Ryn's Farms] fixed normals in cell 32,5, - [Rodryk's Dragon Bridge] removed some previously missed road chunks, - [Ryn's Farms] minor landscape edit near Windhelm, - [Ryn's Snow-Shod Farm] removed unnecessary edits, - [Ryn's Snow-Shod Farm + Shadow Stone] fixed masters, - [Ryn's Whiterun City Limits] landscape adjustments to provide better compatibility, - [The Great Village of Kynesgrove] landscape and navmesh fixes, - [Water for ENB / Water for ENB + LFFGM] fixed height maps near Whiterun, - [New patch] JK's Windhelm Outskirts + BUVARP, - [New patch] Ryn's Bleakwind Basin patch, - [New patch] Ryn's Standing Stones + Ryn's Farms patch (replaces Snow-Shod + Shadow Stone patch if using AIOs), - [New patch] Ryn's Whiterun City Limits + Ryn's Bleakwind Basin patch, - [New patch] Ryn's Whiterun City Limits + Ryn's Halted Stream patch, - [Capital Whiterun] - landscape fixes in cell 4,-2, - [Ryn's Alchemist's Shack] - landscape fixes, - [Ryn's Anise's Cabin] - landscape fixes, - [Ryn's Brandymug Farm] - landscape fixes, - [Ryn's Goldenglow Estate] - landscape fixes, - [Ryn's Hollyfrost and Hlaalu Farms] - landscape fixes, - [Ryn's Karthspire] - complete rework of the patch, - [Ryn's Merryfair Farm] - landscape fixes, - [Ryn's Robber's Gorge] - landscape fixes, - [Ryn's Snow-Shod Farm] - landscape fixes, - [Ryn's Standing Stones] - landscape fixes, - [Ryn's Valtheim ReCovered] - landscape fixes, - [Ryn's Western Watchtower] - landscape fixes, - [Ryn's White River Watch] - landscape fixes, - [Ryn's Whiterun City Limits] - landscape fixes, - [Enhanced Landscapes] - removed some unnecessary records, - [JK's Whiterun Outskirts] - removed some uneccessary records, fixed cell borders for better compatibility with other patches, - [Ryn's Farms] - fixed cell borders for better compatibility with other patches, landscape painting corrections in cell 8,6, - [Ryn's Hollyfrost and Hlaalu Farm] - fixed bugged landscape cell, - [Ryn's Loreius Farm] - fixed cell borders for better compatibility with other patches, landscape painting corrections in cell 8,6, - [Ryn's Whiterun City Limits] - removed some uneccessary records, fixed cell borders for better compatibility with other patches, - [Settlements Expanded] - fixed cell borders for better compatibility with other patches, landscape painting corrections in cell 8,5, - [FOMOD] - fixed Realm of Lorkhan autoselection, - [Landscape and Water Fixes] - updated to last LAWF version, - [Lux Via] - fixed bugged landscapes across entire patch, - [Ryn's Farms] - fixed bugged landscape, grass removal by Loreius farm, - [Ryn's Loreius Farm] - fixed bugged landscape, grass removal, - [Water for ENB - Shades of Skyrim] - fixed bugged landscapes across entire patch, - [Capital Whiterun Expansion] - fixed some bugged landscape cells, - [COTN Falkreath / + LFFGM] - landscape fixes, provided default compatibility with COTN Falkreath - JKs Skyrim, - [Cutting Room Floor] - fixed floating road signs, - [ETaC Complete] - fixed seams, two landscape gaps, - [Landscape and Water Fixes] - updated to LAWF 7.5.4, fixed some bugged landscape cells, - [Landscape Fixes for Grass Mods] - fixed some bugged landscape cells, grass by Falkreath, - [Lux Via / + LFFGM] - fixed some bugged landscape cells, - [Water for ENB (Shades of Skyrim) / + LFFGM] - fixed some seams and bugged landscape cells, - [New patch] Lux Via + Water for ENB (Shades of Skyrim) + LFFGM consistency patch (it will install automatically if the certain conditions are met), - [COTN Falkreath] - landscape fixes, now compatible also with COTN-JK's Skyrim combo by default, - [COTN Falkreath - LFFGM] - landscape fixes, now compatible also with COTN-JK's Skyrim combo by default, - [Lux Via - Water for ENB (Shades of Skyrim)] - fixed waterflow in Ivarstead, - [Markarth Outskirts] - fixed landscape seam and navmesh near Salvius' Farm, - [The Great Town of Karthwasten] - gras trimming, - [Water for ENB (Shades of Skyrim)] - fixed waterflow in Ivarstead, - [Removed] The Fall of Granite Hill - patch available in the Alaxouche's Northern Roads Patches Compendium, - [Removed] Whistling Mine - patch available in the Alaxouche's Northern Roads Patches Compendium, - [FOMOD] Removed Athmoor's Towns goup, Cutting Room Floor patch moved to Miscellaneous section, - [Alternate Start - Lux Via version] - cleaned masters and ITMs, - [Granite Hill Village] - some fixes due to the main mod update, filename changed, - [Half-Moon Mill COTNed - LFFGM] - added missing ESL flag, - [Lux Via - Water for ENB (Shades of Skyrim)] - updated cell settings, fixed wrong texture transition near Whiterun, - [Ryn's Farms] / [Ryn's Snow Shod Farm] - landscape fixes near Snow Shod farm, - [Water for ENB (Shades of Skyrim)] - updated cell settings, - [Lux Via] - fixed injected records one more time, - [New patch] COTN Dawnstar - ETaC Complete, - [New patch] COTN Morthal - ETaC Complete, - [New patch] TGV Kynesgrove - ETaC Complete, - [Another Oakwood] - fixed seams, some grass trimming, - [Lux Via] - fixed seams in windhelm bridge area, - [Lux Via - Immersive Citizens] - fixed seams in windhelm bridge area, - [Lux Via - Ryn's Farms] - fixed seams in windhelm bridge area, - [Ryn's Whiterun City Limits] - fixed seam on the north road, tidied up some slight texture seams on main roads, fixed many textures seams, one big landscape seam by city entrance, flattened roads, - [New patch] Half-Moon Mill - Lanscape Fixes for Grass Mods, - [New patch] JKs Ryns Whiterun Exterior - Lanscape Fixes for Grass Mods, - [BUVARP] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [BUVARP + Immersive Citizens] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [CFTO] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [Immersive Citizens] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [JKs Ryns Whiterun Exterior] - grass cutting in one cell, - [Lux Via] - fixed injected records, adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [Lux Via + Immersive Citizens] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [Lux Via + Ryn's Farms] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [Lux Via - Greymoor] - adjusted to the newest Lux Via patch, - [Ryn's Brandymug Farm] - some seam fixes, - [Alternate Perspective] - landscape fixes, conflict resolution, patch verified by AgentW and moved to Miscellaneous section in the fomod installer, - [JKs Ryns Whiterun Exterior] - landscape fixes, CR on previously missed records, - [JKs Whiterun Outskirts] - landscape fixes, CR on previously missed records, - [Lux Orbis] - fixes for default compatibility with Lux Via patch, - [Lux Via] - fixes for default compatibility with Lux Orbis patch, - [Lux Via - Greymoor] - fixes for better compatibility with other patches, - [Lux Via - JKs Ryns Whiterun Exterior] - landscape fixes, - [Lux Via - JKs Whiterun Outskirts] - landscape fixes, - [Removed] Lux Via + Lux Orbis consistnecy patch - not needed anymore, - [Cutting Room Floor] - landscape and navmesh fixes near Frostriver Farm (proper file uploaded this time), - [Lux Via - JKs Whiterun Outskirts] - CR on one record, - [FOMOD] - one more fix for COTN Dawnstar - JKs Skyrim patch autoselection, fix for Lux Via + Ryn's Farms consistency autocheck, - [FOMOD] - fixed autoselection for two COTN - JKs Skyrim patches, - [New patch] Better Dynamic Snow (moved from Northern Roads page), - [New patch] Beyond Skyrim - Bruma (moved from Northern Roads page), - [New patch] COTN Dawnstar (moved from Northern Roads page), - [New patch] COTN Falkreath (moved from Northern Roads page), - [New patch] COTN Morthal (moved from Northern Roads page), - [New patch] COTN Morthal + Lux Orbis (moved from Northern Roads page), - [New patch] COTN Winterhold (moved from Northern Roads page), - [New patch] DK's Realistic Nord Ships (moved from Northern Roads page), - [New patch] Imperial Dragonknight Armory (moved from Northern Roads page), - [New patch] Lux Orbis (moved from Northern Roads page), - [New patch] Nature of the Wild Lands (moved from Northern Roads page), - [New patch] Open Cities (moved from Northern Roads page), - [New patch] The Great City of Winterhold V4 (moved from Northern Roads page), - [Alternate Start - Lux Via] - navmesh fixes (courtesy of helllizard), some landscape smoothing and rock seam fixed, - [Aspens Ablaze] - fixed some floating trees, - [Better DG Entrance] - fixed landscape seams, - [BUVARP] - lanscape consistency fixes near Windhelm, - [BUVARP - Immersive Citizens] - lanscape consistency fixes near Windhelm, - [CFTO] - lanscape consistency fixes near Windhelm, - [Cutting Room Floor] - landscape and navmesh fixes in the Frostriver Farm area, - [The Fall of Granite Hill] - landscape fixes, - [Immersive Citizens] - lanscape consistency fixes near Windhelm, - [JK's Skyrim] - navmesh fixes in Ivarstead, - [Landscape and Water Fixes] - fixed some floating objects, cleaned unnecessary masters, - [Lux Via] - lanscape consistency fixes near Windhelm, several floating plants and lightposts corrected, - [Lux Via - Immersive Citizens] - lanscape consistency fixes near Windhelm, - [Lux Via - JK's Skyhaven] - landscape fixes from helllizard to fix cliff seam, - [Ryn's Alchemist Shack] - fixed floating objects, - [Ryn's Brandymug Farm] - lanscape consistency fixes near Windhelm, - [Ryn's Farms] - lanscape consistency fixes near Windhelm, - [FOMOD] - Alternate Start patches moved from separate page to "Version dependent patches" section, - [Removed] - Elysium Estate per request of the author (taranis17), - [FOMOD] - fix for Skyrim Wayshrines autoselection, - [New patch] Lux Via / JKs Ryns Whiterun Exterior, - [New patch] Lux Via / Landscape Fixes for Grass Mods, - [New patch] Water for ENB (Shades of Skyrim) / Landscape Fixes for Grass Mods, - [A Cat's Life] - removed collision marker, adjusted position and disabled some trees and bushes, - [Amber Guard] - fixes for compatibility with Lux Via patch, - [Elysium Estate] - minor fixes and cleaning, - [Immersiver Citizens] - updated for consistency with the last version (0.4.02) of Immersive Citizens, - [JKs Whiterun Outskirts] - landscape modifications in a few areas, fixed clipping issues and some records placement, navmesh corrections, - [Lux Via] - fixed some floating elements, landscape fixes due update of the main Northern Roads mod, - [Lux Via / JKs Whiterun Outskirts] - landscape and navmesh fixes, - [Landscape Fixes for Grass Mods] - landscape fixes due update of the main Northern Roads mod, - [Landscape and Water Fixes] - landscape fixes due the updates of both mods, - [Water for ENB (Shades of Skyrim)] - fixed on incorrect water setting in Riverwood, - [FOMOD] Added missing A Cat's Life option, - [New patch] COTN Falkreath / Landscape Fixes for Grass Mods, - [New patch] Lux Via / JKs Whiterun Outskirts, - [Landscape and Water Fixes] - modified due to last update of Landscape and Water Fixes, - [Landscape Fixes for Grass Mods] - fixes and cleaning, - [Lux Via] - fixed a floating lantern, included tweaks from Alaxouche, corrected position of one marker on a bridge near Whiterun, disabled some collision markers near Whiterun entrance, ensured native consistency with Lux Orbis changes, - [Roadsigns Overhaul] - patch rebuilt to enable more of Roadsigns Overhaul, - [TGCotN Winterhold] - fixed landscape seam outside city, - [Water for ENB] - updated water settings on some cells, fixed masters, - [Removed] - iNeed versions of Water for ENB patches - redundant as changes and masters are the same as in regular versions, - [BUVARP - Immersive Citizens] - cleaned Lux dependencies, - [FOMOD] - fix for Lux Via / Sky Haven Temple autoselection, - [New patch] BUVARP / Immersive Citizens, - [New patch] ESO Imports / Outlaws Refuges, - [New patch] Lux Via / Immersive Citizens, - [New patch] Lux Via / Water for ENB (four versions), - [New patch] Unique Border Gates / Better DG Entrance / ESO Imports (installs automatically if other dependent patches were chosen), - [New patch] Water for ENB (Shades of Skyrim) (iNeed), - [BUVARP] - modified landscape near Windhelm bridge for better compatibility with other patches, - [CFTO] - modified landscape near Windhelm bridge for better compatibility with other patches, fixed carriage position, - [COTN Dawnstar - JKs Skyrim] - fixed water height in one cell, - [ESO Imports] - fixed landscape near Anga's Mill, - [Immersive Citizens] - modified landscape near Windhelm bridge for better compatibility with other patches, - [Landscape Fixes for Grass Mods] - cleaning to minimize edits over base Northern Roads, - [Lux Via] - modified landscape near Windhelm bridge for better compatibility with other patches, fixed lightpost north of Windhelm and landscape near Karthspire, minor seams fixes, - [Redbag's Rorikstead] - fixed seams, reduction of grass in some areas, - [Ryn's Farms] - fixed landscape issue near Sarethi Farm, modified for better compatibility, minor seams fixes, - [Ryn's Sarethi Farm] - fixed landscape issue, modified for better compatibility, - [Ryn's Whiterun City Limits] - fixed landscape holes near Chillfurrow Farm, some cleanup of roads, - [Unique Border Gates] - modified to ensure compatibility with regular and fixed (ESP-FE) version of Unique Border Gates, tweaked landscape and collision near Dunmeth Pass, - [Changed filename in the archive] Unique Border Gates ESL - Better DG Entrance patch -> BetterDG Unique Border Gates patch; after installation plugin will be automatically renamed to Unique Border Gates - Better DG Entrance patch (as the corresponding one for regular .esp version of the main mod) to preserve compatibility with consistency patch, - [FOMOD] Blended Roads Solitude Bridge Fix moved to the separate group, - [Removed] Unique Border Gates ESL patch - no longer needed, changes included into reguler UBG patch, - [Removed] ESO Imports - Unique Border Gates ESL patch - no longer needed, patch identical as the regular version, - [Archive] - missing file re-added to the archive, - [New patch] COTN Dawnstar + JK's Skyrim consistency, - [New patch] COTN Morthal + JK's Skyrim consistency, - [New patch] COTN Winterhold + JK's Skyrim consistency, - [New patch] ESO Imports + Better DG Entrance consistency, - [New patch] ESO Imports + Unique Border Gates consistency (two versions), - [New patch] The Great Town of Ivarstead + JKs Skyrim consistency (separate patches for stone and wooden bridge version), - [New patch] Half-Moon Creek and Mill consistency, - [New patch] Lux Via + Better Courier consistency, - [New patch] Lux Via + ESO Imports consistency, - [New patch] Lux Via + Whiterun Watchtower Doesn't Start Broken consistency, - [ESO Imports] - adjusted clutter position by a bridge, - [ETaC Complete] - fixed some landscape holes in Riverwood, - [Granite Hill] - remade to minimize cell edits, - [Half-Moon Mill COTNed] - fixed navmesh error, - [Half Moon Creek] - removed ITPOs, forwared missing location settings, - [JKs Skyrim] - minor fixes in Dawnstar, Ivarstead and Riverwood, fixed levitating fence in Dragon Bridge, - [Landscape Fixes for Grass Mods] - landscape fixes due to main mod update, - [Landscape and Water Fixes] - landscape fixes due to main mod update, - [Lux Via] - minor landscape modifications due to main mod update, de-grassing of road going west from Whiterun, - [The Great Town of Ivarstead] - (both versions of the patch) moved clipping statue, small landscape fixes, - [Ryn's Whiterun City Limits] - fixed holes by city entrance, general cleanup of roads, - [Ryn's Farms] - fixed some seams in Sarethi farm location, - [Quaint Raven Rock] - improved landscape, - [FOMOD] - fix for experimental patch not installing after selection, - [New patch] Unique Border Gates ESL - Better DG Entrance, - [Amol Village] - a bunch of fixes and improvements, - [CC Farming] - fixed seams near Rorikstead, - [ETaC Complete] - fixed seam outside of Morthal, - [JKs Skyrim] - minor landscape fixes in Riverwood, removed two (previously missed) road chunks, - [Lux Via] - fixed seams and some floating objects, - [Ryn's Alchemist Shack] - fixed landscape seams, - [Unique Border Gates] - fixed FormIDs errors, - [Unique Border Gates - Better DG Entrance] - fixed FormIDs errors, - [FOMOD] - version dependent patches moved to a separate page, - [New patch] Water for WNB - Shades of Skyrim, - [ESO Imports] - updated to latest ESO version, - [Oakwood] - incorporated fixes provided by Alaxouche, - [Lainalten] - incorporated fixes provided by Alaxouche, - [Landscape and Water Fixes] - some landscape fixes due to update of the main mod, incorporated fixes provided by Alaxouche.
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