A wandsmith is an Artificer who has mastered a technique, more than a singular invention: the technique of quickly forging powerful Wands. You integrate a magical propulsion system into your Mechplate. The Artificer is also a 1/3 caster, like the Arcane Trickster, and many of their spells require an action to use. Incompatible with Expanded. Incompatible with Silencer. It deals 1d8 bludgeoning damage. Best multiclass options for Gunsmith Artificer It regains all charges when you complete a long rest. Alternatively, you can consume a Vial of Holy Water to cause your next Thundermonger bonus damage to deal radiant damage. A magical mine must be set 5 feet or more from another mine, and cannot be moved once placed; any attempt to move it results it in detonating unless the Artificer that set it disarms it with an action. Inferno Blast. You design a type of tiny firecracker-like device, which can release rockets in large numbers. Art by SirTiefling . WebArtificers: Gunsmith, Revised - Crafting and invention should define the artificer class, and each gunsmiths Thunder Cannon should be a unique creati Crafting and invention The Projector has 6 Charges. Using the Infuse Item feature, you can apply the effect of Custom Parts (from Arcane Artillery's Custom Parts table) into non customized firearms. At 9th level, you master the ammunition enchantment at the point to do it on a snap. You can expend a 1st level spell slot to gain proficiency in a Strength or Dexterity skill until you complete a long rest. It no longer causes disadvantage on stealth checks. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare. In this first they were a 1/3 spellcaster (same progression as an Eldritch Knight or Arcane Trickster), chose several magic items as part of their level progression and had two subclasses; Alchemist and Gunsmith. WebRead the full archives of Dungeons & Dragons news, Sage Advice, Unearthed Arcana, and D&D Studio Blogs. It regains all charges after a long rest. If you feel you must change one, discuss with your DM appropriate methods and what would be involved to learn a new one. Did you character learn from another artificer, or receive a vision or flash of inspiration to learn their craft? When you reach 3rd level in gunsmith, you learned how to channel magic into special bullets that only you can use. It gains additional hitpoints equal to twice your Artificer level. As an action, you can target a point within 30 feet. You cannot apply an upgrade more than once, unless the upgrade's description says otherwise. Prerequisite: 9th level Artificer. Hey, great revision but might I make a couple suggestions? Roll on the table to decide the effect for each bullet. If you have not used it since the start of your turn, you can apply Thundermonger damage as lightning damage. Base Class: Artificer. It's a great class, but a lot of extra work for me. Attack. Lightning Projector. Any creature within 20 feet of the targeted point must make a Dexterity saving throw or be blinded until the end of its next turn. WebArtificers: Gunsmith, Revised - Crafting and invention should define the artificer class, and each gunsmiths Thunder Cannon should be a unique creati You can apply this upgrade up to 2 times. A Golemsmith is an Artificer that has committed themselves to creating a true work of artifice, forging a golem. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 4d6 lightning damage on a failed saving throw, or half as much on a success. I made a gunsmith subclass for the artificer - as we had the healing and defensive subclasses in specialization while not overshadowing the skills of pure spellcasters. You create an automatic potion injector that you can wear. For the gunsmith, I have seen a revised artificer that had different mods for the gun. In addition, you use your Intelligence modifier when setting the saving throw DC for an artificer spell you cast and when making an attack roll with one. Prerequisite 5th level Artificer. Tools of the Trade. Inside, you will find options to customize your Thunder Cannon as a pistol, rifle, or shotgun. WebArtificers: Gunsmith, Revised - Crafting and invention should define the artificer class, and each gunsmiths Thunder Cannon should be a unique creati They excel as a Support character, but make decent Defenders, Healers, and Strikers, too. These products were created by scanning an original printed edition. Artificers value novelty and discovery. You can add the following spells to your list of available spells for alchemical infusions: Almost any set of three spells, a 1st level, 2nd level, and 3rd level spell of either short term buffs or area of effect damage spells is a valid combination of a Secrets of upgrade, so long as there is a thematic connection between the spells. When you choose this specialization at 1st level, you gain proficiency with Blowguns, Alchemists supplies and Herbalism kit. Gunsmith Only one option can be held in the injector at a time. I've already listed ammo specs for all guns listed on the subclass made by mathew mercer in version 1.3 including the pistol which is pretty much a revolver since it has multiple chambers and one barrel for firing. The ammunition of a firearm is destroyed upon use. You fine tune your Thunder Cannon's firing mechanism. Artificers: Gunsmith, Revised From C.B. One-click unsubscribe later if you don't enjoy the newsletter. 2017-01-10, 10:50 AM. All artificers are united by their curiosity and inventive nature. It takes its turn on your initiative, though it doesn't take an action unless you command it to. WebSubscribe to get the free product of the week! Unearthed Arcana Artificer's Mechanical Servant Revision Incompatible with other projectors. Your Dexterity score and maximum Dexterity score increases by 2 while wearing these gloves. Alternatively, you can opt to disconnect the cord. If you want gunslinger go for Mercers. This bond can be set up with a different creature at the end of a long rest. Integrated Attack. Harpoon Reel Prerequisite: 5th level Artificer. Piloted Golem. At level 5, this magic weapon gains a +1 to attack and damage rolls; this increases to a +2 at level 14. Powered Steps. An artificer who specializes as a gunsmith also enhances their firearms to hone their magic, and unleash potent attacks from a distance. After discharging this bonus damage, the you cannot deal this bonus damage again until the start of your next turn. 7 Best Gunsmithing Schools: Hobbyist to Professional If you create a new Thunder Cannon, you can apply a number of Upgrades equal to the value on the class table, applying each at the level you get it on the class table. You can use this device to cast shatter without expending a spell slot. Each modification weighs 5 lb. You create a cloak that causes you to blend in with smoke. You can also target a small object with the hookshot and pull it to you. You learn to how to coat a weapon or piece of ammunition with one of your instant reactions to take effect on hit. You cannot cast it again in this way until you complete a long rest, but you can still cast the spell normally during that time. You can just keep track of 1 target at a time, switching tracked targets between the marked ones is a Free Action. One-click unsubscribe later if you don't enjoy the newsletter. You can apply this upgrade up to 3 times. Divination Scope. You gain advantage on Dexterity (Sleight of Hand) checks involving manipulating things with your hands while wearing these gloves. Perhaps most plausible for a Warforged Cannonsmith, consult with your DM on replacing a lost or removed arm with your Thunder Cannon if you feel the need to never be parted from it. If you succeed, roll on the experiment table to decide the result of each of your experimental rounds. A painstaking life ambition, they plan and design meticulously, even if in practice sometimes compromises on materials must be made. What drove your character down the path of being an artificer? You can see through fog, mist, smoke, clouds, and non-magical darkness as normal sight up to 15 feet. As an action, you can expend a charge to cast the selected spell at its base level. Healing Draught. Your Warforged Golem's Strength score increases by 2. WebBest Gunsmith in Sedona, AZ 86336 - JT Arms, Mazy's, Gunfighter Canyon - Indoor Shooting Experience, Finks Custom Gunsmithing, Fundamental Firearms, LRK You add a reclamation device to your Thunder Cannon to gather energy from the surroundings when it is present. The additional precision allows you to better target the effects, allowing creatures of your choice within the target area to automatically pass a dexterity saving throw against your effects. You can make an artificer quickly by following these suggestions. You can use your Blasting Rod as an arcane focus for Artificer spells. For each level of the spell, the process takes 2 hours and costs 50 gold pieces. Your size category when wearing the armor increases by one, and you have advantage on Strength checks and Strength saving throws. You install an Arcane Cloaking device on your Warforged Golem. Unearthed Arcana Artificer Revised Each of these spells must be of a level for which you have Spell Slots, as shown on the Artificer table. The Projector has 6 Charges. WebInfuse a crossbow with Repeating Shot and change the way they look to characters so it's like a gun instead. This attack does not ignore cover. If you can find another way to deliver the vial, such as the catapult spell on the artificer spell list or, well, an actual catapult, you can apply these methods as well. Solid stuff! While wearing your Mechplate you have resistance to that type of damage. WebSubscribe to get the free product of the week! Dungeon Masters Guild - Nonspecific/Any Setting | PDF Using this shot counts as applying Thundermonger damage for the turn. Unearthed Arcana Artificer Subclass- Gunsmith (Tweaked The ammunition for the shot is always destroyed on the first impact with the target, the hook is just a magical link. Revised Artificer Class for Playtesting This attack can target a surface, object, or creature. If your rod is lost or destroyed, you can make a new one during a long rest with 10 gold pieces of materials and 2 hours of work. Alternatively, if the target is Large or larger, you can choose to be pulled to it, this does not grapple it. Webartificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. Arcane Visor Prerequisite: 11th level. 632.281-010 GUNSMITH (any industry) alternate titles: repairer 632.360-010 GAUGE-AND-WEIGH-MACHINE ADJUSTER (ordnance) Starting at 3rd level, choose an upgrade from the list at the end of your specialization. By the time you adopt this specialty at 3rd level, youre deeply familiar with employing its tools. You affix a heavy axe-like blade to the end of your Thunder Cannon. You reduce the weight of your Mechplates bulk and increase the power to its joints. When you fire this weapon with advantage, once per turn you can forgo advantage on an attack to make one additional attack. Prerequisite: 9th level Artificer. In either case, you can choose to reactivate it at the end of a long rest. Artstation - ji zhang At 3rd level, you've attained the Forging skill, arcane knowledge, and mastery of tinkering to create a set of Mechplate from a standard, non-magical, set of heavy armor using resources you've gathered. Artificers: Gunsmith, Revised - Dungeon Masters Guild WebArtificers: Gunsmith, Revised: Artificer: Unearthed Arcana: The Artificer Class (5e) Artificer - Revised Unearthed Arcana: Cleric Domain - Emotions Domain: Bardic Golemsmith image credit: Wizards of the Coast. As an action you can don or doff the armor, allowing it to transform as needed. This firearm is called a Thunder Cannon. You can use a bonus action to return the armor to the pocket dimension. You learn the cantrips control flames, mold earth, and shape water. You create a Universal Key to obstacles, transmuting them into not-obstacles. As an action, you or another creature can either consume the vial, or throw it up to 30 feet where it shatters on impact. Mark of Life. Additionally, you can use your reaction to direct it to take a reaction. Brewing this potion takes 8 hours and requires crushing a diamond worth at least 2,000 gold pieces. Though I also recently made a potionsmith using the revised artificer you linked and I also highly recommend that as well. As an action, you can make a special attack. This attack ignores all cover, and does not suffer disadvantage from attacking creatures within 5 feet, but there must be a path the blade can take to make the attack without traveling more than 30 feet away from you, or the attack fails. As an action you can channel it to cast thunder step. Subsequently, any creature holding the item with an Intelligence of 6 or higher that is aware there is magic infused in it can expend the stored magic to cast the spell. Once you use this gadget, you cannot use it again until you complete a short or long rest. If you lose your Arcane Ammo Pack, you can make another one at the end of a long rest, at the cost of 25gp worth of resources and raw materials, such as leather and lace. Additionally, you learn the spell heat metal. Weight 105 lb. Firing in this way does not consume ammo. WebSubscribe to get the free product of the week! Starting at 5th level, when you deal damage, grant temporary hit points, or restore health with an instant reaction or alchemical infusion, you can add your intelligence modifier to the damage dealt or health restored. Creatures within 10 feet of a target point must make a dexterity saving throw. Spells tagged "Artificer" can be found on the following pages are things the Artificer already had that has been converted into a spell. Bracers of Empowerment. That's great to hear! Artificer make The next time this weapon strikes a target before the start of your next turn, it deals an additional 2d4 force damage. For example, if you are an Artificer multiclassing as a Rogue, youll need an Intelligence score of 13 or higher and a Dexterity score of 13 or higher. Subscribe to get the free product of the week! The damage damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). You shoot once per round and that is all you can do. Each of these spells must be of a level for which you have spell slots on the Artificer table. As your action, you can overcharge your golem with energy, granting it the effects of haste for a number of rounds equal to your intelligence modifier. Prerequisite: 15th level Artificer. You can select this upgrade multiple times, selecting a different spell each time you take this upgrade. Attachments doesn't interfere with this feature: you can infuse firearms with Attachments and placing/removing Attachments into infused firearms. Gunsmith The weapon cannot have the Heavy property. You are proficient with the Thunder Cannon. Your weapon rings with thunder that is audible within 300 feet of you whenever it makes an attack. Philosopher Stone. Fighter 101: Make Your Own Percival de Rolo With the Gunslinger The type of damage is acid, cold, fire, lightning, necrotic or radiant (you choose at the start of each of your turns). One-click unsubscribe later if you don't enjoy the newsletter. The both the temporary hit points and damage bonus increase by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). The rod regains all charges at the end of a long rest. Unearthed Arcana: The Artificer Class Prerequisite: 9th level Artificer. A creature takes 5d8 fire damage on a failed save, or half as much damage on a successful one. Deviantart - TsimmerS You can use this stone to replace a spell slot for an infusion once. Stealth Disadvantage Artificer You do not incur any recovery penalties from resting in your Mechplate. As an action, you can cast haste or slow using the stopwatch without expending a Spell Slot. Life Infusion Prerequisite: 11th level Artificer. Artificer Subclass: Gunsmith (Revised) [5e] : If the spell has an area of effect area, that area of effect take place when the vial is broken, with the effect centered on where the vial breaks. WebArtificer is designed to pretty much contrast multiclassing, it's attack options are too unique and don't scale with multiclass rules like spellcasting/swinging a stick. After making the attack, the animated weapon returns to your side. This wand does not require attunement, but can only be used by you. Pick a target point within range, and make an attack roll. 6. I have now added a second PDF to the download that omits Extra Attack and that makes the elemental damage available only as a modification. You can use up all the magic in the item to gain advantage on one check of that skill, immediately ending the effect. The cannons get better as you level up, too, with more damage and more guns. Apply common sense in what upgrades this eliminates as options. Malicious Infusion. This pool of temporary hit points refreshes when the Artificer that created it completes a long rest. Dungeon Masters Guild Your Warforged Golem gains one Fighting Style of your choice from Archery, Defense, Duelling, or Great Weapon Fighting. Good-aligned Inventors recover items on adventures or offer gold or As a bonus action, you can produce a combination that will provide potent magical healing. When you start your turn lightly or heavily obscured by smoke, you are invisible until your turn ends, you cast a spell, make an attack, or damage an enemy. because it has your infusion in it, you can use the Arcane Weapon spell to give it additional damage of a chosen type Prerequisite: 9th level Artificer. At 10th level, your experience in creating your own wondrous invention makes you more adept at crafting a magic item than a normal spellcaster. On your turn, you can verbally command the construct where to move (no action required by you) and take an action, which requires your action to do. Consuming this Serum increases your Strength and Dexterity modifiers by your Intelligence modifier for a number of rounds equal to your Intelligence modifier. The Gunsmith, Revised realizes that philosophy. Starting at 14th level, if you use a Upgrade magical wand to cast a concentration spell, as long as you continue to hold the wand you have advantage on checks to maintain concentration on that spell. You can infuse elements with your magic temporarily, granting you limited control of them. WebPrerequisite: 15th level, blaster configuration. It raises a gauntlet, and lightning crackles forth. When deployed, these give you a flying speed of 30 feet. Starting at 2nd level, your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the GunSmith Spells table. While wearing your Mechplate your speed increases by 10 feet. Starting at 14th level, when you create an Alchemical Infusion during a short rest, the first alchemical infusion you create does not require a spell slot to infuse, and you can select an alchemical infusion that you would otherwise not have a spell slot of high enough level for when making this infusion. A gnome flees from three large orcs chasing her down, getting closer and closer with every passing second. Any ammunition you create with your Arcane Ammo Pack is considered magical. As cost, you lose the use of that arm for anything else, and the use of the arm can only be recovered by removing the Thunder Cannon and the effect of Regenerate or similar magic. Dungeon Masters Guild - 5th Edition