However, some are born with strange symbols upon them, perhaps bloodlines of power dwell within them. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. The Homebrewery, created by Scott Tolksdorf. Ability Score Increase. Alternatively, these Half-giants can be reflavored as the descendents of primal elementalists and other magic infused beings. Orog somewhat resemble smaller Orcs in appearance, but can actually be more intelligent than their kin. While looking into the dark, you see like the world is black and white, and can see with complete clarity. A shardminds animating force glows dimly from within each of its component shards, emanating most brightly from where the eyes of a natural humanoid would be. Image blending. 6 7 **Try it! Tree Stride: Once on your turn, you can use 10 ft. of your Movement to step magically into one living tree within your reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Darkvision: You see in any light, as well as total darkness up to 120 feet. The most common orc subrace, Mountain Orcs are known for traveling in large groups through passages and installing encampments. Your spellcasting ability for this spell is your choice of Charisma or Intelligence. It is said that the strongest warrior in the village is to become chief, his job to protect the village. If using a setting that has different lore than typical D&D, shardminds are great for characters who want to play a golem wizard. Fey Ancestry: You have advantage on saving throws against being charmed, and magic cant put you to sleep. Clear sap runs through their veins where a human would bear blood, their hair grows in long, thick locks that resemble the scaly bark of a tree, and their eyes are gleaming black. Ethereal Form: Your form gives you some advanatges out in the world. Instead of sleeping, you enter a contemplative trance for 4 hours each day. Hope this is helpful in some way. Ability Score Improvement: +1 Dexterity, +2 Charisma (Replaces base ASI), Tricksterous Origins: You know the Vicious Mockery cantrip. Reddit, Inc. 2023. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you cant use this trait again until you finish a short or long rest. You are proficient with your unarmed strikes, which deal 1d6 slashing damage on a hit. Oaken Armor: When you have no armor on, you have an AC equal to 13 + your Dexterity modifier. Homebrewery Formatting Guide - Flip eBook Pages 1-10 | AnyFlip Polar ursine tribes often offer assistance to the common races when needed. Vampiric Magic: You know the Minor Illusion cantrip. Size: Vryloka have the same range of height and weight as humans. Carapace. This can also be a great reason for an Azuuran to begin a life of adventure. At 11th level, if the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way. Synads seem unsocial to the naive. Tanarukk are Orcs with a mixture of fiendish blood. On Zaegoth, Tanarukk lore is very similar to that of 5e. Once you reach 5th level, you can also cast the Enthrall spell once. Oracle. All other alignments are typical within Ursine culture. They usually sport bushy beards, or at least a goatee. Bear Claws Your base walking speed is 30 feet. Cookie Notice In the end, though, the extended table syntax saves you from doing this in HTML: Half-giants are widely known for their physical abilities, and for their ability to deal heavy damage to foes during combat, but they are typically shunned by many people for their hulking figures and often simplistic views on life and goals. -Monster Manual D&D 5e. Charisma is your spellcasting ability for these spells. However, darker Gnolls tend towards chaotic evil. Reflecting Pool: You closely resemble a chosen races general physical appearance, except you are made out of living crystal. Languages: You can speak and read Common and Sylvan. You may increase any other score by 1. Hot damn! 2. Darkvision: The flame that burns within you gives you vast sight, even in the darkness. These traits make them utterly alien and inscrutable to other races, and folk unfamiliar with them might regard them as savage and brutal monsters. Natural Camouflage: You have advantage on stealth skill checks when in forested areas. You switched accounts on another tab or window. That looks stellar! Ability Score Increase +2 Strength or Charisma, +1 Constitution. I do not take credit for a majority of the materials in this collection. They are at once valued for their powers and feared by orc leaders, who know that orogs can easily usurp their place if they feel like it. Instrument: You have proficiency in one musical instrument of your choice. Second to him is the most powerful sage, the high sage toad. Hello. Alignment: Bellowers are almost always Lawful Evil. They have piercing green or violet eyes, and have long hair that varies in color from silver to faint blue or purple. Born of Fire: You have resistance to fire damage. Preface. Sometimes when Goblins are treated so cruelly that it stands out too much, the nameless goblin trickster deity will possess them and make them punish others for oppressing the goblin race, creating a Nilbog. While most races suffer the crushing loneliness of a wholly closed-off mind, synads reap the benefits of combined thought, cooperative planning, and multiple viewpoints on each new task or topic. height : 296.8mm; Your three minds work together to perceive that which others do not. Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1. Once you use this feature, you can't use it again until you finish a short or long rest. Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Ghostly Awareness: You are proficient in the Perception skill. }. Almost impossible to see against the snow, Frostborn Goliath have skin that is pale white to light blue, with hair colors to match and eyes that are icy blue. This supplement is currently a prototype, as I want to release this along with subclasses, adventures, spells, and a variety of other content that has been used in my games. Shadowborn are also similar enough to the demonic entities players encounter that demon centric campaigns can play into this wonderfully. Credit: Libris Monstrum #36B: Plants Revisited Part 2. Living almost exclusively in the deep polar climates, these Goliath maintain small familial groups that tend to follow game. You may speak, read, and write Common and Synad. Ursine are not known for their calm natures. You may see in dim light out to a radius of 60 feet as if it were bright light, and darkness as if it were dim light. While looking into the dark, you see like the world is black and white, and can see with complete clarity. Breeding practices during these events cause strange occurances, as Mordoc's chaotic grip on the Nilbogs does not work on their offspring, resulting in interesting interactions in the setting. Adventurous ursine can be any alignment, due to their long term exposure of the world around them. Your Wisdom score increases by 1. Ursine also make for great player characters becuase their backgrounds are very maluable. Your Dexterity score increases by 1. If the oil becomes lit, any creatures that start their turn in the flaming oil or moves in it's space take 5 fire damage. Unkesh are humanoids who stand about 5 to 6 feet tall, have fair skin with small deep cracks all along their body except for their head, and eyes ranging in color from light red to dark purple. Age Due to their bear heritage the Ursine have a much shorter lifespan than other races. In addition, any attack not involving your natural attacks suffers disadvantage. Your Strength or Dexterity score increases by 2 and Wisdom score increases by 1. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Subrace: Choose one of the following subrace options. A game of Onney-Wooney-Wunga (a game similar to chess). Size: Depending on what you were before an undead, you may range from small to medium, and your height will also depend on this. Thri-kreen are an excellent race for world such as Dark Sun, and any other world that uses primarily psionic abilities. Age: Due to their elemental bloodline, Unkesh have an extended lifespan. Poison Oil: Your flammable oil is replaced with a poisonous one, which you spray in a 15 foot cone. The volodni resemble humans with deep olive-green skin, the color of pine-needles, whose flesh is tough and woody in consistency. You cannot be blinded. Age: Volodni mature around the age of 5, and can live upwards of 3000 years. This stacks with feral dash. On Zaegoth, Half-Giants are sometimes gifted mortals who recieve aid from the Hero god Atheon, in order to reward brave warriors for generations to come. You can be affected by a game effect if it works on either of your creature types. In this case it would probably make sense to create a separate toc class as the one I use has to override a few things to make it work. Your insectoid senses give you superior vision in dark and dim conditions. Spellsurge: Azuurans can increase the power of their magic by straining their own lifeforce. You cant discern color in darkness, only shades of gray. Once you use this feature, you cant use it again until you finish a long rest. Volodni of both sexes tend to be tall and lean, with wide shoulders and long arms. Satyrs are affiliated with the fey realms, and often enter the worlds of men. You can't discern color in darkness, only shades of gray. Full-page Table-of-Contents Issue #304 naturalcrit/homebrewery Ability Score Adjustment. Menacing: You are trained in the Intimidation skill. Speed. T his manual is intended to serve as an information and rules source for Dungeon Masters running a 5e D&D campaign in a modern setting. B) You want fine-grain control over what is in the TOC and how it looks, then you will have to manually update it when you make changes. Credit: Pathfinder Male Frog Portrait Token. Shadowborn are generally older than 30 and can live for an untold number of years. You can cast the chosen spell once without expending a spell slot, and you regain the ability to do so when you finish a long rest. Basically the page number that is supposed to be at the end of the line is on the other side of the text. Intelligence is your spellcasting ability for these spells. Orogs are a result of a divine blessing by the orc god Luthic. 6 minutes ago Table Of Contents Formatting Problem I don't know why but the formatting for my table of contents is being weird. They dont need sleep, though they must still rest for six hours to gain the benefits of an extended rest. It only shown to work in legacy rendering. Each creature in the area of your spray must make a dexterity saving throw. Problem with coding table of contents? : r/homebrewery - Reddit At 5th level, you can cast Enlarge/Reduce , but only use it to enlarge, once per long rest. Mindspeak: If you can shout 200 feet in front of you anyone within a 200 ft radius will also receive the message. Synad are creatures from the far realm in D&D lore, but they could be used for everything from awakened minded humans, to former slaves of the Illithid depending on lore. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal. You are an offspring of one such creature. Languages Powerful Build Arctic Resistance On Zaegoth, Thri-kreen originate from the Daiaken Desert, where the nearest water is over 20 miles away. Once you use this ability you cannot use it again until you take a long rest. You may use this ability again upon finishing a short or long rest. in the table of contents. Ursine are mighty and powerful. Some tribes see themselves as harmed by fiends and decide to hunt Tanarukk in revenge. Elastic Joints: You are proficient in the acrobatics skill. You can see up to 60 feet in dim light as if it were bright light and darkness as if it were dim light. is the nightmare of every civilized place in the world. Hellfire Within: As a bonus action, you can tap into your inner fire and channel it to power your attacks. Alignment: Nearly all Volodni are neutral, relying on the world around them to keep order. Their celebrations are filled with explosive passion, and their wrath is as raging as a forest fire. Being a shadowborn gives you these traits. Furious Blows: When you make a melee weapon attack with advantage, you may add your proficiency bonus to the damage dealt. Lunar Grace: As a bonus action you can teleport 5 feet per character level to an unoccupied space you can see. You are immune to poison damage and the poisoned condition. Dark Immortals are typically powerful undead, who use their knowledge of the arcane to extend their everlasting existences and crush all before them. Weakness of the Dark: You have disadvantage on saving throws against spells that deal radiant damage, and ranged spells attacks that deal radiant damage have advantage against you. Eastern Weapon Training Each time you or an ally do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Also, many of these races come inspired from older editions of D&D, which for one reason or another, never made their way to 5e. You must finish a long rest to cast these spells again with this trait. Choose one of these subraces. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Ability Score Improvement: +2 Int, +1 Wis. Psionics: You know the Mage Hand cantrip except it is also invisible when you cast it. Credit: Shardmind Monk by whitelycandf on DeviantArt. .phb{ Acting spontaneously, thri-kreen are generally unpredictable, and nearly always of chaotic alignment, showing no inclination toward good or evil. You may add your proficiency bonus to any Intelligence-based skill check that you make. Earthen Fists: Your hands have thick growths on them, making them weapons you are proficient with. All members of the Toadman race share some features. Hibernation: By putting themselves in a hibernation state for one hour and drawing on natural energy around them, they regain access to a spell slot of 3rd level or below. Paint.net, a free and simple image and photo editing . The origin of the shadowborn can be very important to the backstory of a character, often the result of the PC's past actions. Help. Languages: You can read, write, and speak Common. Polar ursine are known not to survive in harsh, hot environments such as deserts or the plane of fire. At 3rd level, you can cast the spell Moonbeam once per day, Wisdom is your spellcasting modifier for this spell. They are usually chaotic evil. Homebrew Notes - Simplifying the Art and Science of Homebrewing Azuuran who seek independent goals often end up in high ranking positions of office or mercantile, as they have a hunger for all things arcane. Thanks for the code, I'll use it as a base. You have advantage on saving throws against being frightened. Soul's Ignition: You can summon the flame within yourself to serve as a barrier for those who may do you harm. Vryloka are great if a player wants to satisfy a vampire itch they have for character design. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Automatically modifying user's content is an easy way to introduce unexpected behaviours that frustrate users. Sun-striped ursine tend to have smaller familial outposts. Some examples of this are using them in a similar way to Aasimar, and instead trave their lineage to creatures of the night. Intelligence or Charisma is your spellcasting ability for these spells. Aura of Darkness: You have resistance to necrotic and poison damage. Shardminds are crystalline creatures consisting of hundreds of small shards of translucent green, white, red, or amber crystal assembled into humanoid form and animated by a force of pure psionic energy. Shard Swarm: As a bonus action, you can temporarily disassemble yourself into crystal pieces, allowing you to teleport up to half your movement speed in a direction of your choice. Perhaps you were among those born with demon's blood, perhaps you come from a clan of oracles and shamans. Arcane Senses: You are proficient in the Arcana skill. CSS Variables in the Homebrewery | test blog, please ignore Languages: You can speak, read, and write Common and Sylvan. You can speak, read, and write Common and Aquan. Their hair ranges from the more common brown to hues of reddish orange and the rare white. Your Constitution increases by 2, Age. Is there a page with all the available commands for the brewery somewhere? Ability Score Increase: Your Charisma or Wisdom score increases by 1. Ability Score Increase: Your Dexterity increases by 1. Alignment Due to their hatred of tyranny, Lawful Evil is almost unheard of, with Lawful Neutral and Lawful Good being semi-rare. Note: In the Table of Contents, this line needs a space before Every line have four essential aspects you need: the score or its margin will be aligned with the first type!. Your Strength score increases by 2. It fell to me to create a race that would later be played by Obo's son, a PC. Bite: Your fangs are natural finesse weapons, which you can use to make unarmed strikes. These people are very different than your common zombie, which is why they are known as Awakened Undead. Rampager: When you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half its speed and make a bite attack. Alignment: Synads do not tend toward any particular alignment. However, one of the PCs managed to remove his cloak, and on the spot I said he was a Furby, which was found hilarious by the group. Age: Most Shadowborn were once of a different race, and whether it be from a curse, a powerful item, a former soldier of the abyss, or perhaps a lust for power, Shadowborn vary by age, largely depending on who they once were. Size. Any idea on how to do this ? width : 210mm; Difficult Terrain in a jungle environment does not slow you or your group's travel. At 5th level, you can cast the Levitate spell once per long rest. Sign in Reply. Mythological Powers: Furbies possess the ability to cast magic from birth. You have two creature types: aberration and humanoid. Homebrewery - Formatting Guide | PDF | Paragraph | Adobe Photoshop - Scribd The Homebrewery - NaturalCrit Subrace: Choose one of the following subrace options. Once you use this ability, you can't use it again until you finish a long rest. This is a 2-column setup, but the user has to manually break it into pieces to fit across columns due to this CSS rule: .page li { break-inside: avoid; } That. Credit: Vampire by Diana Martinez for Paizo. Size Arcane Knowledge: You are proficient in the Arcana skill. Size. You have a resistance to cold damage. They also tends towards good, although some will deviate occasionally. The crystalline fragments making up a shardminds body are in constant, silent motion, almost like the circulation of blood. Problem with coding table of contents? They are usually a favorable omen to villagers, and are often seen as symbols of good luck. Blood Thirst: In the heat of battle, you can throw yourself into a bloodlust. The next time you hit with a melee weapon attack this turn, you can add 1d6 fire damage to it. You can only use this ability once per long rest. This Homebrew Note assumes you know why pitching adequate yeast is important and how to calculate the appropriate amount of yeast to pitch. Privacy Policy. When you reach 5th level, you can cast the Misty Step spell once with this trait and regain the ability to do so when you finish a long rest. Luckily, ursine are a hardy people and consider scars to be an honorary reminder of a battle successfully fought, and it is not unusual to see two ursine get into a bloody scuffle, only to share a cask of ale moments later. Age: Orcs reach adulthood at age 12 and live up to 50 years. You do not need to eat or breathe, but you can adsorb food and drink if you wish. As a grizzly ursine, you have enormous strength and can withstand many ailments, effects, and hits before needing any assistance. These desert dwellers can fit into pretty much any biom you'd like them to. They are capable of natural pyromancy which they use to infuse their attacks with flames. Azuurans achieve maturity at the age of 40, and can live up to 900 years old. 2 17 17 comments Best } Blessing of Luthic: You know the Booming Blade cantrip. I tried copy/pasting the code and when that didn't work, I typed it out myself and it still has the same problem. Speed: Your base walking speed is 30 feet. Reddit, Inc. 2023. Sometimes people are bound to the material world for a reason, whether it be due to a witch's curse, a demonic pact, immense suffering, or even a desire for immortality. At 3rd level, you can cast the False Life spell once per long rest. The claws are natural weapons, which you can use to make unarmed strikes. A thri-kreens unarmed damage is 1d4 slashing + Strength modifier. Sometimes, specters are spirits of ancient forest deities, who spring forth to ward the land, and warn of dangers from long ago. Charisma is your spellcasting ability for these spells. They are most commonly found in forests and commonlands that have a wide range of climates. Gain proficiency in the survival skill. It only shown to work in legacy rendering. How do I create tables of contents that look like they came straight from the PHB? Here's a thought - why not add a function to tie pages together with a page number so that whatever page they are linked to will auto-update the page number in the TOCor wherever page numbers are referenced? At 6th level damage increases to 2d6, 3d6 at 11th level and 4d6 at 16th level. You either have unholy strength or unholy speed. Mask of the Wild At level 8, you can cast Barkskin once per day without expending a spell slot. I've been working on a doc in Homebrewery for a while and for some reason the method shown on the formatting guide for the table of contents isn't working the way it says it should. This trait replaces Natural Armor. You can use this feature a number of times equal to your constitution modifier per long rest (minimum of once). The Charmed creature regards you as a trusted friend to be heeded and protected. On a failed save, they take 2d6 poison damage, and half as much on a success. You have colors of black and white on your fur and have trained in certain martial weapons found in your kingdom. 1. Size: A Volodni's height ranges from 4-7 feet in height.