[*] Updated the WEHealthPotions Patch to include the potions from Dragonborn DLC. NPCs the player has married or those who have joined the Blades are now excluded from random encounters. [*] In "Thieves Guild Interaction" Interaction event in cities, the method for choosing a random Thieves Guild NPC has been changed. Bards no longer carry torches as it interferes with their animation at night. Due to the length of time I've spent on this update and numerous amount of edits I've made, this change log may be incomplete and it's very possible that I simply don't remember all of its changes. They will be permanently removed from the mod in the future update along with events with an un-voiced NPC named Baku, which would have several new Interactions and Encounters associated with his human growth. Modified the new WE with Werewolf actors to prevent them from spawning as Werewolves before their transformation begins. We're hiring senior back-end web developers. [*] Encounter "Wizards Hold Up" will no longer be triggered after choosing certain dialogue options with the NPCs. The crash to desktop with no error after random game play is caused by the shadows settings. You may need to use it again if your MCM fails to update. Created a few new NPCs that can spawn as members of travelers in the new WE "A Band of Wanderers of Skyrim feat. Skyrim did a really crappy job with random encounters during all of my 5+ characters but now it seems to get worse. [*] Revised the scripts used for the encounters with the Jarl's Housecarls/Thanes escorting a prisoner in order to prevent reported crashes. Random Encounter Tweaks - DELETED at Skyrim Special - Nexus Mods The powerful open-source mod manager from Nexus Mods. Install hundreds of mods with the click of a button. Vigilants should no longer appear inside inns to hunt the player for being a daedra worshipper. [*] I again made various changes to the Adventurer NPCs that can be met during the new events such as "Fellowship of Fighters". For other uses, see Random Encounters. Skyrim Special Edition Mods Immersion Extended Encounters Extended Encounters Endorsements 4,994 Unique DLs -- Total DLs -- Total views -- Version 1.6.5 Download: Manual 16 items Last updated 01 July 2023 4:38AM Original upload 25 January 2021 10:10AM Created by Jonx0r Uploaded by Jonx0r Virus scan Safe to use Tags for this mod Lore-Friendly [+] A toggle option for whether the pick-pocketitngThief in "Thief Thieving" Interaction can steal a citizen's torso clothing or not, has been added. [*] In "Cities of Thugs" custom-voiced Interaction event, one of the dialogue lines has been re-written and re-recorded to address a minor wording issue. Also reduced the priority of this quest to 45. DO NOT INSTALL THIS UPDATE if a follower from this mod is traveling with your character ! Accidentally uploaded a test esp as V1.5 --- Oops! Let's just pretend 1.5 never happened Made some changes to the layout of the MCM and added a splash screen. I have removed them from the mod and replaced them with vanilla horses. We're hiring senior back-end web developers. Temporarily removed Golden Skeleton archers to double check that all the golden bows properly animate. [+] 1 new Interaction event "She Is My Wife" has been activated and added to the mod. 1 unnecessary edit has been removed from Open Cities patch . Mage Fails to Bind Skeleton - Triggers randomly at encounter points at night. This mod adds a red light around the enemies that is in your line of sight. [*] Evelyna's 2 bardic skills as Minstrel of Mischief and College of Might have been revised. Added a few new random encounters involving DLC NPCs without needing to make the mod reliant on any DLC. [*] Various small edits to some of the dialogue. [*] In "We Are the Children of Skyrim" and "We Are the Imperial Legion" follow-up quests, new possible endings involving the Captive NPCs has been added. Conjurers and Vigilants of Stendarr can now fight random atronachs, not just dremora. Skyrim Fix random crash to desktop no error - The Nexus Forums Also it is now rarer to see him in the new Encounters, accordingly to his lore which states his duty to protect Night Mother prevents him from taking contracts. Reduced the percentage for the new WE "Wounded Nord" from 30% to 20%. 9 comments Best Geo_NL 4 yr. ago When talking about bringing more life to the game, these are the two random encounter mods I would recommend; Immersive World Encounters https://www.nexusmods.com/skyrimspecialedition/mods/18330 Extended Encounters, not available on Nexus. The powerful open-source mod manager from Nexus Mods. This mod adds a usable handcart to the game - a chest that can carry all the loot you intent to sell later. All rights reserved. Dark Brotherhood Encounter event, the method for choosing a random Dark Brotherhood NPC has been changed. Also done what I could to make the draugr spawn off-camera. [+] New Interaction (Change Location) with Quest: "The Raid of Five Cities" (CV) - While in one of the major cities, a guardsman may approach you saying that the city is under attack by a group of invaders, and ask for your help fighting them off. [*] The Brawler NPCs are now set to level 5, powered down from their previous level, 10. Copyright 2023 Robin Scott. We're hiring senior back-end web developers. Event is disabled by default. Random Encounters (Skyrim) Edit 0 seconds of 2 minutes, 50 secondsVolume 0% 02:49 M'aiq the Liar is one of multiple random encounters. [+] Several new NPCs with both vanilla and custom voices has been created and added to LeveledCharacter lists and new quests. Although they are disguised as common mead porters and particulary well-guarded, any outlaw players dextrous enough to pull off a cargo heist would see them as a new means for fortune. Ive made some changes in the quest scripts which seem to prevent the CTD in my save data. Situation Encounter NPCs should now path to the player when spawned in, unless the player is sneaking. [+] A new, twisted version of WE "Porters of Skyrim" has been added. [-] Removed the script file for "WERoad02" which was errorneously included and causing a compatibility issue with Cutting Room Floor. [*] WI "Tavern Brawl" events - Lots of technical changes. [+] A new optional patch for The Great City of Solitude has been added. Please install this update! All rights reserved. Accidentally named the BSA archive wrongly in the previous version. [*] Many revisions, rewrites, typo-fixes have been made to many new dialogue lines. There are three subsets of RANDOM ENCOUNTERS: RANDOM WARZONE: Sizable WZs that span, generally, 4 cells. Extra Encounters Reborn SE is a lore-friendly mod that increases immersion in the world of Skyrim by adding various encounters. Prevented forsworn situation encounters from occurring at Druadach Redoubt if you sided with Madanach. [+] Due to the changes I made in this update, some of the new Encounter events were merged into 1 event as stated bellow. Genesis Unleashed Levelled - Dungeon Spawns and Encounters and Treasure Genesis Unleashed Unlevelled - Dungeon Spawns and Encounters Ebony Skeletons: Wield Ebony weapons, encountered level 40+. V3.5 makes myriad of important changes as well as bringing subtle yet exciting new features that will spice up your game experience even further. Summary: This update contains a moderate amount of fixes and improvements. Thanks for watching!Get Rave here - http://get.rave.io/RKgh/0MWX4QswhGFeatured Mods:Immersive World Encounters:https://www.nexusmods.com/skyrim/mods/92039htt. [+] New Quest: "The Touring Bard" - Help the new Bards College students Adderick and Leleanna by guarding them on their tours. [+] Mainly a note for my fellow translators out there - A new unvoiced quest "Guardian of My Life" has been added to the mod. Now NPCs who are not blacksmiths can say some of these lines, vastly increasing the frequency of hearing these comments from now on whenever you craft a piece of gear. Statue Assassin - Triggers randomly at encounter points with the Black Star in your possession. [*] The RS Children Compatibility Patch had no need for a change so it remains the same as before. [+] New Encounter with Quest: "Roadside Dispute (CV) - 2 guardsmen from Whiterun and Falkreath are arguing over the custody of a criminal. Travelling Enchanters - Triggers randomly at encounter points in Skyrim or Solstheim. [+] New Encounter with Quest: "We're Out of the Woods" (CV) - Help out a fellow Bards College associate on her mission to find and rescue a kidnapped bard. Incoming damage scales more sharply at the higher difficulties. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Install hundreds of mods with the click of a button. [+] 1 new Encounter event with 2 randomly-chosen College of Winterhold NPCs "Two Students Traveling" has been added. Marked the patch as ESL. Activating the horse will now give you the option to steal its cargo. Some assets in this file belong to other authors. [+] 2 new Encounter events with 1 follow-up quest with Blades Faction have been added by recycling the 2 Civil War Encounters made redundunt in this update. I have already completed up to the Kynsegrove quest, "A Blade in the . DFB - Random Encounters SSE - MCM - Nexus Mods Alduin Random Encounter - posted in Skyrim Special Edition Mod Requests: Requesting a mod to have increased Alduin presence/encounters. Because we scarcely are able to enjoy his visuals esp if we are purposely avoiding the completion of main quest lines (preserving civil war game states). [*] In "Tavern Brawl" Interaction events, an issue with the Brawlers might appear at a strange location inside the inn has been fixed. Alduin Random Encounter - Skyrim Special Edition Mod Requests [*] Fixed: 1 NPC with SetteFemaleUniqueLeleanna voice type was erroneously included in Left for Dead WEs. Let the author know if you encounter some issues. V3.4 consists of exciting new additions and important bugfixes. Keeper Carcette's travel event should no longer occur once the Hall of the Vigilant has been destroyed in Dawnguard's main quest. [*] Re-compressed all of the voice files into 48kbps format. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. It places 230 dynamic spawn points into Skyrim. [+] New World Encounter Event: "Wizards Hold Up" has been made from scratch and added to the mod. [*] Revised the Troubleshooting section in the MCM to be more informative. Raids can now happen on cities, but are kept weak like those on towns. Looking For Mods to Make Skyrim More Random : r/skyrimmods - Reddit That said I'll try to list all of its changes. Whoops! They are equipped with special AI which allows them to act as a healer, greatly increasing the survival rate of Guard Commander. [*] WE "Wounded Wolf" - This event will stop happening after Player has reached the level 30 as it gets too repetetive. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. No Random Dragon Encounters - Skyrim Mod Troubleshooting Install hundreds of mods with the click of a button. Removed the peddler stall encounter. [*] The encounters "We Are the Children of Skyrim" and "We are the Imperial Legion" have been improved to fix issues with their follow-up quests starting.. [*] The encounter with Beatria in "Show Me the Way" has been improved to fix an issue with its follow-up quest starting. [*] Fixed an issue with the new Interaction "Thieves in Towns" where NPCs that cannot be interacted with can be chosen as the owner of the stolen token. Mage Fails to Bind Statue - Triggers randomly at encounter points. This option was added because Ultimate Combat users have issues with NPCs using UseWeapon AI procedures. [*] Important script changes to "SetteFollowerQuest". [*] Many small fixes and improvements to a number of the mod events and quests. Reimplemented Stalhrim and Golden Skeletons by default. Skyrim Mod: Immersive World Encounters - YouTube The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Logout Random.Encounter's Fallout 4 Overhaul by Random.Encounter Combat: Designed to be faster and offer a more traditional FPS experience. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Orichalcum Skeletons: Wield Orcish weapons, encountered level 21+. Escort them safely to their destinations. [*] An issue with Cicero may appear in some of the Dark Brotherhood Encounters despite the outcome of some ongoing Brotherhood quests has been fixed. [*] The new Encounter "Fellowship of Fighters" now has a requirement, Player must be at least Lvl. Dark Brotherhood assassinations no longer occur in castles. Hadvar and Ralof should now take their squads to the nearest Civil War fort once they've beaten their opponents on the road rather than walk back and forth. - Added option to disable the basic mellee enemy too, so you can spawn only one type of unit (only assassins for example); This mod adds a red light around the enemies that is in your line of sight. This mod is not opted-in to receive Donation Points. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Fixed a problem that prevented bards from being looted when killed. Install hundreds of mods with the click of a button. [+] Added a new function to stop any WE events that are stuck and did not shut down due to errors in the older version. Steel Skeletons: Wield Steel weapons, encountered at all tiers. 1. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Skyrim Mods Showcase: Extended Encounters - YouTube Location Interactions now adhere to the same timeout as Location Encounters. We're hiring senior back-end web developers. Copyright 2023 Robin Scott. EE_WI101 was spawning in Maurice instead of Karliah and dressing Maurice up as Karliah. [+] New Interaction (Change Location) with Quest: "A Fellow Traveler" - A traveler is looking for his traveling companion in a tavern you visit. Aerin now stays home during Mjoll's encounters. This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. [*] Many of the WE events had redundant timer settings and I removed those. [*] The interaction "The Raid of Five Cities": Trigger conditions have been fixed. [*] In "Watch the Shadows!" Added extra redundant checks back in just in case the game is filling aliases for dead and disabled NPCs when it shouldn't be. [*] Another attempt has been made to fix an issue reported on SSE version of the mod in which the game might crash during the "Prisoner being escorted by Housecarls" Encounters. [*] Fixed: I was finally able to replicate a CTD with Prisoner Escort WEs reported by some users for SE version of the mod. ! [*] Fixed: The compatibility patch for Open Cities had some errors. [*] WE "Porter Traveling" - Added luggages on the back of those mules used by the porters. Final - Russian Translation, Immersive World Encounters - Version francaise, Immersive World Encounters - TRADUZIONE ITALIANA, Immersive World Encounters PT-BR (Atualizado), Immersive World Encounters - Traducao PT-BR. [*] Fixed: FaceGen meshes for Beatria and Nestynia were broken. Switched to from in the Vigilant's Decree. added size scaling for non human encounter (except Dragons & Dwarven Automatons), recompiled scripts with SKSE 1.6.16 & SkyUI 4.1, removed other unintended world space edits, removed 4 spawn points near the 3 build able houses from the DLC Hearthfire, enabled soul gaining for random Dragon spawns, even when activated Dragons will only start to spawn if a certain level of the Skyrim MQ is reached, Magic Anomalies now have their normal death explosion and turn into an ashpile, added Giant, Alikr, Vigilantes of Stendarr and ambient animal encounter, added 15 new spawn points (contains currently 230 new dynamic spawn points), rebuilt MCM -> use of option states instead of option variables, added new MCM option to choose an "Immersive Preset", Vampires, Werewolves, Draugr & Ghosts only spawn at night, Dwemer Automatons & Falmer spawn only near Falmer dens and / or Dwemer Ruins, Forsworn will now only spawn in the Reach, implemented a region check to spawn either normal or snow animals / creatures, Download & Install the mod - installing the original mod is NOT required anymore, Make sure no loose files from previous versions are present. [+] Many new lines of dialogue spoken by the new NPCs. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Summary of Bugfixes: I did my best to address all known issues of this mod to date. Along with other issues, this update fixes a problem in which the follow-up quest may fail to start after having a conversation with the Adventurers. Extra Encounters at Skyrim Nexus - Mods and Community Strange Random Encounters at Skyrim Special Edition Nexus - Nexus Mods [*] Updated the compatibility patch for Open Cities to reflect new additions and changes, although it is not tested thoroughly. DFB Random Encounters 1.2SE MCM is a lightweight spawning mod. Mods Gameplay Extra Encounters Extra Encounters Endorsements 2,346 Unique DLs -- Total DLs -- Total views -- Version 1.5 Download: Manual 0 of 0 Last updated 18 June 2014 6:05AM Original upload 09 January 2013 3:36AM Created by SayHelloToMrBullet Uploaded by SayHelloToMrBullet Virus scan Safe to use Tags for this mod Gameplay Lore-Friendly This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Introducing mini-siege battles that take place at the outskirts of major cities. http://facebook.com/brodualFollow us on Twitter! All rights reserved. [*] WIAddItem07 "Buy Dwarven artifact" - You can configure the minimum price for how much the item must worth for Calcelmo to send you a letter asking asking for it. For weapon and armor packs check out {{heavy armory}} a massive weapons pack consisting of halberds, glaives, staffs, and such with unique dar/oar animations. [+] Roza's voice files were missing from the archive, making her speech silent during the quest "Two Sisters". You can configure when enemies should be spawned. [*] Fixed: In the new WE in Solstheim "Wounded in Solstheim", the wounded NPCs were silent due to errors in the dialogue condition. Sometimes the traps would spawn in activated. During your travels, you may come across a randomly generated encounters. [-] All Interactions and Encounters with Monica are now deactivated and won't be triggered anymore. We're hiring senior back-end web developers. This has allowed me to add several more of new events by recycling these now-redundunt events. Various fixes from Unofficial Patch is incorporated. Skyrim SE best encounter mod? : r/skyrimmods - Reddit Summary: This major update brings about 7 (+2 variants and 6 follow-up quests) Encounter and 2 Interaction events with over 1000 lines of newly-written and vice-acted dialogue, as well as a large amount of improvements, optimizations, and fixes to preexisting features. See Section 3 of this readme file for more information. They can be encountered in a variety of encounters such as "Wounded Traveler" and "Mercenary and Client". [*] In "Watch the Shadows!" Each situation is unique, anyhow, as we all have different mods and such. Install hundreds of mods with the click of a button. All dialogue used in this version are voice-acted. V3.1 introduces some very important bug fixes. Higher possible enemy level in many zones. Warlocks that spawn at the College of Winterhold have been added to the College of Winterhold faction and have had their aggression reduced to 0 to prevent fights from potentially breaking out. I know there are a few other encounter mods like "Radiant" that I've never tried, as well as one specific to northern encounters. Genesis adds random enemy dungeon encounters. Log in to view your list of favourite games. All users are strongly recommended to update to this version. [+] New Interaction (Actor Kill): "Monster killed, spectators show up" - When you kill a twisted creature such as a Draugr, Hagraven, Daedric creature, or Werebeast, nearby civilians might gather near its corpse and express their terror. See the change log for V3.4a if you are updating from an older version than V3.4a. Almost every quest added by this mod has been modified. This mod adds a usable handcart to the game - a chest that can carry all the loot you intent to sell later. [+] WIKill03 "Inheritance" - More conditions have been added so that the NPC who dies and has inheritance for Player cannot be some random NPCs or bandits, and a certain time period needs to pass before a Courier shows up with the Letter of Inheritance. All of her lines have now been voice acted; Fuz Roh Dah is no longer required. If you wish to upload a translation/other of this mod, please ask him! DFB - Random Encounters - MCM Endorsements 4,895 Unique DLs 59,554 Total DLs 110,592 Total views 375,484 Version v1.2 Download: Manual 6 items Last updated 06 February 2014 2:26PM Original upload 25 February 2013 7:59PM Created by Darkfirebird and lifestorock Uploaded by lifestorock Virus scan Safe to use Tags for this mod Tag this mod Description [+] A bat file has been added to the installer for people having difficulties with the mod's MCM not getting updated after installing the update. Are you fed up of only seeing animals in the wild all the bloody time? Many new voice actors have been recruited and around 2000 thousands lines of dialogue have been recorded for this update. Brass Skeletons: Wield Dwarven weapons, encountered level 21+. Travel with the NPCs that you randomly encounter in the new Tavern interaction events listed bellow. We're hiring senior back-end web developers. Skyrim Nexus Link (look under 'Files' tab). An old Orc with 2 dead Sabrecats wanting a "good death", 3 Alik'r warriors questioning a Redguard woman, Imperial soldiers escorting a Stormcloak captive, A courier handing you a note sent by other NPCs, Nearby NPCs making comments about player's certain actions, Calcelmo in Markatyh asking for a random Dwarven item you've recently claimed, Entering a tavern and the inn keeper says "welcome", Dropping an item and the nearby NPCs start fighting over it. Fixed typo ("Riften" to "Windhelm"). Iron Skeletons: Wield Iron weapons, encountered at all tiers. Added an extra condition to prevent encounters involving civil war leaders from occurring in territories held by the opposing side. [*] Tint layer warnings shown on TES5EDIT have been removed. The Essential status of the Giant along with the Protected status of the Mommoth have been removed. V3.0 is meant to be one of the FINAL versions to mark the end of the 3-year long development of Immersive World Encounters. Modified the new WE & Quest "Outbreak" so the mod has no need of an alternate ESP for Cutting Room Floor users. Will add senche cats in future, which will use skeletons based on Rougeshot's own 'Immersive Smilodon' mod. [*] Fixed: The new function to stop WE events that are sturck and did not shut down due to errors was added in the previous version, but this was not working properly. All rights reserved. FaceGens regenerated for Ethereal Elven Overhaul to include some new NPCs. [*] Adventurer NPCs who can be met during the new Encounter and Interaction events such as "Fellowship of Fighters" have been given appropriate combat skills in an attempt to make them more powerful. [+] Encounter with 3 NPCs "A Band of Wanderes" has been added by recycling one of the Necromancer Encounters made redundunt in this update. clervis 9 years ago #1 In the world of Skyrim there are episodes an adventurer might encounter as he treks across the land. Skyrim Mod: Sands of Time - Deadly Random Encounters - YouTube Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Bandits, Warlocks and Vampires should no longer attack their prisoners. Weak raids can now happen on all types of settlements, not just farms and mills. You name the price, they will hire you as their bodyguard. [*] A slight change to the MCM script to detect which version of the mod you are running. [*] "Bards of Solitude" Interactions will no longer be triggered when it's raining in Solitude. This mod spawns random enemies if you didn't find any foe in the last 40 seconds. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Road and Wilderness encounter settings are now handled separately. This function will automatically be called when you start the game with this version installed. We're hiring senior back-end web developers. [+] New World Interaction Event: "Guard Hold Up" has been activated and added to the mod. One of the minor fixes intended for the previous version was not integrated correctly. EE_WI015 (married couple + imperial guard) should no longer occur in places controlled by the stormcloaks. [*] Fixed: Added 2 missing voice files for SetteMaleWarrior. random encounters stuck? - Skyrim Technical Support Added an option to turn off Situation Encounter notifications. [*] WIRemoveItem03 "Fight over item" - Fixed an issue where the NPCs won't start brawling, by overhauling the entire scene. [+] A new misc. The Perk "Fists of Steel" has also been added to them. [*] Many technical changes and improvements were made to the Encounters "We Are the Children of Skyrim" and "We Are the Imperial Legion" and their follow-up quests. Skyrim Mods Quests and Adventures Immersive World Encounters. I have removed this setting as I learned that this setting is either bugged or not used properly by the Bethesda developpers. [*] Fixed: Porter NPCs in Porters of Skyrim WEs had errors in their AI package that prevented them from travelling to their destination.